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Dark7

   (89 reviews)
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About This File

7 dark, nightmare1 texture bases. This is a fixed version of the old dark7. Fix includes: Better texture alignment, fixed map01 glitch were you can't jump out of the water near the cargo loading area, removed the double mod07 lumps, and various other fixes.


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JudgeDeadd

  

This WAD hasn't really aged well. The gameplay isn't particularly interesting and the levels rely too much on over-using ZDoom features. The new sound effects are annoying, and the announcer's endless chatter on map04 gets downright infuriating. The ending levels are disappointing, especially the final battle which can be over in seconds. That said, the detailing looks nice in some levels.

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whirledtsar

  

Very nice-looking wad with liberal but not gaudy use of ZDoom features. The level design is overall solid, although there are a couple annoyances (like having to battle mancubi while sliding around on ice). The 2 boss levels are unfortunately extremely underwhelming & easy, really not worth playing. But the first 5 levels are quite cool.

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unkind

  

Some super good maps, a lot of boring/bad maps and some with not even close to enough ammo. Train map was my favorite. 

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mallo

  
Fantastical for 2002. The levels are fun and very detailed (again, for 2002), although they can get kind of confusing because of using mostly the same textures for the entire level. The problems are annoying sounds (they do NOT fit >_

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NuMetalManiak

· Edited by NuMetalManiak

  

Dark7 - has bright icy levels. lol. really just call it Ice7 given the theme, which contradicts the whole "dark" aspect this one provides. Gunrock's maps, which include this, the mission pack which is separate, as well as Southern Cross, Dissolution, and Project Slipgate, all have basically the same ideals, all ZDoom wads with Quake-style orientation. in other words, they are linear, give mission objectives to complete, and then afterwards you can exit areas. the gameplay is designed to be as steady as possible, giving workable battles to prod through without feeling too unfair. Dark7 is perhaps the most notable of these, but the others are far better in all honesty. this one does have quite a few memorable moments, including a relatively lackluster train level sandwiched between mostly good ones, and then two back-to-back boss levels that aren't honestly as exciting at all (the latter one is pretty stupid too). you'll find better work from bryant robinson in his other wads, but this still has some replayability to it due to it being relatively short for a set.

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Guest

  
This wad is epic,the maps and music is just epic

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Guest

Unknown date

  
Its so awesome I'm giving it 5/5.

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Guest

Unknown date

  
This feels like Quake 2, but in the snow. This mapset is awesome. Great level design and excellent music. 5/5

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Guest

Unknown date

  
has anyone ever seen such coolness?

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Guest

Unknown date

  
Good for brutal doom. Swimming under water and super desigh of levels shocked me. But one moment - so few enemies in levels. Playing on max difficult i want feel real challenges. I haven't.

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Guest

Unknown date

  
^Use the 6. mirror "Florida". 5/5

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Guest

Unknown date

  
Awesome stuff -Dron 5/5

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Guest

Unknown date

  
This is legendary! This should have been a full megawad!

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Guest

Unknown date

  
good mod

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Guest

Unknown date

  
What most people don't realize about this wad is the INSANE amount of detail that is in every corner. If you open it up in doom builder or just look all around every room, there are such original lighting ideas and doodads that really make this wad feel authentic. It puts every other custom wad in existence (except the dishonorable gothic99) to utter shame in terms of detail. Ps: it's better than the mission pack which is still a 5/5.

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Guest

Unknown date

  
Good stuff.. i found it to be fun. 4/5 ~Mike.Reiner

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Guest

Unknown date

  
One of the best ever. Brilliant work.

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Guest

Unknown date

  
I enjoy Bryant's levels. They have great gameplay and an aesthetic design. Dark is no exception. If only the interiors were less repetive I'd give them 5 stars. But because some of the ideas are quite innovative fe the train map Dark 7 deserves and additional star. 5 stars then. -Nmn

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Guest

Unknown date

  
The last reviewer said: "most of the scenes layout is quite rectangular and too often simple, lots of empty rooms/areas. Texture variation is small." ...Did you play the same Dark7 I did? The detail in every room is simply amazing and the texture work is done quite well. I suggest you redownload Dark7: The Special Edition

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Guest

Unknown date

  
Quite awesome. It was great for the most part, though as already mentioned, sometimes seemed a little bit repetitive. The train map was great, along with some of the other ZDoom effects used. 4/5 -Tango

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Guest

Unknown date

  
one of the best zdoom mapsets ever. 5/5

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Guest

Unknown date

  
Great. Nuff' said. 5/5

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Guest

Unknown date

  
Nice work. 5 stars.

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Guest

Unknown date

  
Exciting and fun

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Guest

Unknown date

  
"I doubt the wisdom of the whole Quake 2 for Doom philosophy seek help man" Go troll and abuse the rating system somewhere else crackhead. This wad is good. 5 out of 5

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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