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Dark7

   (90 reviews)
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About This File

7 dark, nightmare1 texture bases. This is a fixed version of the old dark7. Fix includes: Better texture alignment, fixed map01 glitch were you can't jump out of the water near the cargo loading area, removed the double mod07 lumps, and various other fixes.


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Unknown date

  
Boring Q2 styled maps. Lots of running through empty corridors because the author didn't care about repopulating them. Low difficulty, too much ammo, utterly crappy boss fights (2 cybs + invul + bfg lollable, and the mastermind even more). 3/5 - Belial

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Unknown date

  
Kicks ass. Download it. Nuff said.

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Guest

Unknown date

  
hey, I must have played a hundred MEGAWADs by now, this one is quite good, a bit to much ammo, the entire thing feels like your getting started into something bigger but then it ends after 7 levels and you're left wanting more. Level 2 (ice n snow level) reminds of one of the Dark Forces levels (lucas arts) from many year ago (min 1990s), Nice. Thanks, MAKE A FULL MEGAWAD PLEASE (YOU'VE HAD 5 YEARS TO DID IT ;-)

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Unknown date

  
Very nice wad! It seems to be a mix of unreal and quake2 stuff thrown in there. Also I didnt find it boring in anyway. Seems that Belial played too much of the impossible to beat Deus Vault -Mustafa

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Unknown date

  
It's okay

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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