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Waste Treatment Center #911

   (31 reviews)
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Guest

6 Screenshots

About This File

A weird lil map that looks too bright on GL source ports, and too dark on software mode. Somewhat Knee-Deepish, pretty linear but I put a lot of work into it, so hopefully it should be pretty enjoyable. May eventually become part of a set.


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Guest

Unknown date

  
Nice work sarge, as always! -pritch

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
Nice, and certainly worth checking out. Doesn't look *too* dark to me in software mode, either, although it is admittedly pretty dark; all in all, I just wish the map was longer. Good work, Owen.

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Guest

Unknown date

  
Nice little map. Items are well balanced and detailing is sufficient. Not very E1-ish tho. Anyway, worth playing. -Espi

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Guest

Unknown date

  
It's a nice little map. Pick a less off-putting filename though.

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Guest

Unknown date

  
wwkljkeosjdosj

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Guest

Unknown date

  
Cheeky name. As the previous reviewer pointed out, this is hard to judge because it's very short and bare. There are lots of empty areas and it feels like a map from the previous century, not 2002. At least for me the baron trap at the end didn't work (they are supposed to teleport in after being alerted when you kill a spectre, but for whatever reason that didn't happen, and I ended up with less than 100% kills).

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Guest

Unknown date

  
Very, Very fun map. enjoyed this alot. Only problem was that it was too short.:( 5/5 -=R3D=-

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Guest

Unknown date

  
Not bad, although really too short to judge; the design is very monotonous and there's not much too it. One nice little trap-ette with the demons. A solid effort.

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Guest

Unknown date

  
Imaginative, which is great to see, but somewhat short.

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Guest

Unknown date

  
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Unknown date

  
good map - PerOxyd

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Guest

Unknown date

  
Nice E1 style level.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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