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Waste Treatment Center #911

   (31 reviews)
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Guest

6 Screenshots

About This File

A weird lil map that looks too bright on GL source ports, and too dark on software mode. Somewhat Knee-Deepish, pretty linear but I put a lot of work into it, so hopefully it should be pretty enjoyable. May eventually become part of a set.


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Guest

Unknown date

  
Nice work sarge, as always! -pritch

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Guest

Unknown date

  
Not bad.

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Guest

Unknown date

  
Nice, and certainly worth checking out. Doesn't look *too* dark to me in software mode, either, although it is admittedly pretty dark; all in all, I just wish the map was longer. Good work, Owen.

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Guest

Unknown date

  
Nice little map. Items are well balanced and detailing is sufficient. Not very E1-ish tho. Anyway, worth playing. -Espi

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Guest

Unknown date

  
It's a nice little map. Pick a less off-putting filename though.

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Guest

Unknown date

  
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Guest

Unknown date

  
Cheeky name. As the previous reviewer pointed out, this is hard to judge because it's very short and bare. There are lots of empty areas and it feels like a map from the previous century, not 2002. At least for me the baron trap at the end didn't work (they are supposed to teleport in after being alerted when you kill a spectre, but for whatever reason that didn't happen, and I ended up with less than 100% kills).

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Guest

Unknown date

  
Very, Very fun map. enjoyed this alot. Only problem was that it was too short.:( 5/5 -=R3D=-

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Guest

Unknown date

  
Not bad, although really too short to judge; the design is very monotonous and there's not much too it. One nice little trap-ette with the demons. A solid effort.

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Guest

Unknown date

  
Imaginative, which is great to see, but somewhat short.

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Guest

Unknown date

  
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Guest

Unknown date

  
good map - PerOxyd

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Guest

Unknown date

  
Nice E1 style level.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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