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Bombay 72

   (14 reviews)
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About This File

Ever wanted to take a Baron or Revenant on in a fist (paw) fight on equal terms? Bombay72 recasts the player as a cat patterned after the Bombay incorporating some attributes of the sentient panther-like cat "Couerl" featured in A E van Vogt's short story "Black Destroyer" which later became Chapter 1 of "Voyage of the Space Beagle". Sratch, tear or swipe the enemy, throw flaming balls of fire at them and invoke feline deities Bast and Sekhmet to aid you in wreaking fire and death upon the demons of DOOM!


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Guest

Unknown date

  
This wad is for furfags that like to get their asses pounded by four Barons of Hell and nine Hellknights at once.

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Unknown date

  
"Ever wanted to take a Baron or Revenant on in a fist (paw) fight on equal terms?" The answer of course is NO. I thought that maybe this would have new levels revolving around being a cat or something, but instead it's just a stupid weapons replacement. My weapons have all been replaced by a paw? Wow, that's just incredible, thanks. I love how it includes another DEH to play ALIENS-TC with this monstrosity. God knows I was yearning to kill aliens as a giant cat.

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Unknown date

  
I feel like I've been assaulted by a '96 dehacked wad that was bad even for its own time. God knows what that translates out to in 2002. Besides, cats suck and are for furries.

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Unknown date

  
I LOVE THE PROLOUGE! BTW, what were the "things" you were referring to?

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Guest

Unknown date

  
FUCKING HELL! this was bad

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Unknown date

  
Useless. What should this be good for??????? -- 0/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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