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Rip it, Tear it, Smash it!

   (27 reviews)
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About This File

Two episode 2 styled levels for Ult. Doom. They ooze of 'The Shores of Hell' with their strange environment and strange design! So you might not be a big episode 2 fan? Well, I urge you to try this out anyway! It's action packed, moody and will pack a powerful punch if you're not carefull!


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Zahid

  
Its a very impressive work by very dynamic classic mapper...glad chris is still active in 2016...

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Guest

Unknown date

  
I was disappointed by this; the second level was large but dull, with a fiddly, cramped design and too much wandering around looking for switches and triggers etc. The first level was good but very short and the pair of them together don't warrant any extra stars. They're certainly not "brilliant" or "absolute perfection". The few echoes of E2 weren't even entertaining.

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Guest

Unknown date

  
The second map is quite impressive. 4/5 - Belial

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Guest

Unknown date

  
If you are tempted to play Uac Mine for E2 style maps and haven't played this, I VERY STRONGLY suggest you play this first, as Uac Mine is quite average and this, to see the least, is absolute perfection when it comes to capturing and expanding the E2 feel. 5/5 stars.

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Guest

Unknown date

  
Bloody marvellous. *Everything* about this wad is excellent. Left me wanting more 5/5

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Guest

Unknown date

  
I saw. I played. I loved. 5/5

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Guest

Unknown date

  
Too bad Chris never finished the episode. If so we'd have to true CH Retro, E2 style. But worth 5/5 regardless.

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Lightning Hunter

Unknown date

  
A legendary map, for sure. Chris Hansen proved that simple architecture and detail can make a map look amazing if done right. The lighting is very impressive, in particular. Every room has a light source that creates a great effect. The game play department isn't too shabby, either. There are plenty of traps to keep Doomers on their toes. Monster progression and ammo is well balanced. Ritesmit isn't overly challenging, but has enough variation in the monster placement to keep the experience interesting.

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Guest

Unknown date

  
Brilliant pair of levels in a corrupt base style. Very good both in gameplay and visuals. 5 stars, highly recommended.

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Guest

Unknown date

  
Average. For episode 2 lovers. -TeH NeXuS

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Guest

Unknown date

  
I liked it. Alot. :D - ShadesMaster

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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