Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Rip it, Tear it, Smash it!

   (27 reviews)
Sign in to follow this  

Guest

About This File

Two episode 2 styled levels for Ult. Doom. They ooze of 'The Shores of Hell' with their strange environment and strange design! So you might not be a big episode 2 fan? Well, I urge you to try this out anyway! It's action packed, moody and will pack a powerful punch if you're not carefull!


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Zahid

  
Its a very impressive work by very dynamic classic mapper...glad chris is still active in 2016...

Share this review


Link to review
Guest

Unknown date

  
I was disappointed by this; the second level was large but dull, with a fiddly, cramped design and too much wandering around looking for switches and triggers etc. The first level was good but very short and the pair of them together don't warrant any extra stars. They're certainly not "brilliant" or "absolute perfection". The few echoes of E2 weren't even entertaining.

Share this review


Link to review
Guest

Unknown date

  
The second map is quite impressive. 4/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
If you are tempted to play Uac Mine for E2 style maps and haven't played this, I VERY STRONGLY suggest you play this first, as Uac Mine is quite average and this, to see the least, is absolute perfection when it comes to capturing and expanding the E2 feel. 5/5 stars.

Share this review


Link to review
Guest

Unknown date

  
Bloody marvellous. *Everything* about this wad is excellent. Left me wanting more 5/5

Share this review


Link to review
Guest

Unknown date

  
I saw. I played. I loved. 5/5

Share this review


Link to review
Guest

Unknown date

  
Too bad Chris never finished the episode. If so we'd have to true CH Retro, E2 style. But worth 5/5 regardless.

Share this review


Link to review
Lightning Hunter

Unknown date

  
A legendary map, for sure. Chris Hansen proved that simple architecture and detail can make a map look amazing if done right. The lighting is very impressive, in particular. Every room has a light source that creates a great effect. The game play department isn't too shabby, either. There are plenty of traps to keep Doomers on their toes. Monster progression and ammo is well balanced. Ritesmit isn't overly challenging, but has enough variation in the monster placement to keep the experience interesting.

Share this review


Link to review
Guest

Unknown date

  
Brilliant pair of levels in a corrupt base style. Very good both in gameplay and visuals. 5 stars, highly recommended.

Share this review


Link to review
Guest

Unknown date

  
Average. For episode 2 lovers. -TeH NeXuS

Share this review


Link to review
Guest

Unknown date

  
I liked it. Alot. :D - ShadesMaster

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×