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Rip it, Tear it, Smash it!

   (27 reviews)
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About This File

Two episode 2 styled levels for Ult. Doom. They ooze of 'The Shores of Hell' with their strange environment and strange design! So you might not be a big episode 2 fan? Well, I urge you to try this out anyway! It's action packed, moody and will pack a powerful punch if you're not carefull!


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Zahid

  
Its a very impressive work by very dynamic classic mapper...glad chris is still active in 2016...

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Unknown date

  
I was disappointed by this; the second level was large but dull, with a fiddly, cramped design and too much wandering around looking for switches and triggers etc. The first level was good but very short and the pair of them together don't warrant any extra stars. They're certainly not "brilliant" or "absolute perfection". The few echoes of E2 weren't even entertaining.

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Unknown date

  
The second map is quite impressive. 4/5 - Belial

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Guest

Unknown date

  
If you are tempted to play Uac Mine for E2 style maps and haven't played this, I VERY STRONGLY suggest you play this first, as Uac Mine is quite average and this, to see the least, is absolute perfection when it comes to capturing and expanding the E2 feel. 5/5 stars.

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Unknown date

  
Bloody marvellous. *Everything* about this wad is excellent. Left me wanting more 5/5

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Guest

Unknown date

  
I saw. I played. I loved. 5/5

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Guest

Unknown date

  
Too bad Chris never finished the episode. If so we'd have to true CH Retro, E2 style. But worth 5/5 regardless.

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Lightning Hunter

Unknown date

  
A legendary map, for sure. Chris Hansen proved that simple architecture and detail can make a map look amazing if done right. The lighting is very impressive, in particular. Every room has a light source that creates a great effect. The game play department isn't too shabby, either. There are plenty of traps to keep Doomers on their toes. Monster progression and ammo is well balanced. Ritesmit isn't overly challenging, but has enough variation in the monster placement to keep the experience interesting.

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Unknown date

  
Brilliant pair of levels in a corrupt base style. Very good both in gameplay and visuals. 5 stars, highly recommended.

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Guest

Unknown date

  
Average. For episode 2 lovers. -TeH NeXuS

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Unknown date

  
I liked it. Alot. :D - ShadesMaster

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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