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Rip it, Tear it, Smash it!

   (28 reviews)
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Two episode 2 styled levels for Ult. Doom. They ooze of 'The Shores of Hell' with their strange environment and strange design! So you might not be a big episode 2 fan? Well, I urge you to try this out anyway! It's action packed, moody and will pack a powerful punch if you're not carefull!


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JudgeDeadd

  

Two pretty fun E2 levels, with the second map standing out as especially good. The architecture is varied and good-looking, and there's a hefty amount of fun challenges to be had (although the final battle, set in an uncomfortably small room, is likely to get you killed if you don't know what's coming.)

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Zahid

  
Its a very impressive work by very dynamic classic mapper...glad chris is still active in 2016...

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Guest

Unknown date

  
I was disappointed by this; the second level was large but dull, with a fiddly, cramped design and too much wandering around looking for switches and triggers etc. The first level was good but very short and the pair of them together don't warrant any extra stars. They're certainly not "brilliant" or "absolute perfection". The few echoes of E2 weren't even entertaining.

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Guest

Unknown date

  
The second map is quite impressive. 4/5 - Belial

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Guest

Unknown date

  
If you are tempted to play Uac Mine for E2 style maps and haven't played this, I VERY STRONGLY suggest you play this first, as Uac Mine is quite average and this, to see the least, is absolute perfection when it comes to capturing and expanding the E2 feel. 5/5 stars.

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Guest

Unknown date

  
Bloody marvellous. *Everything* about this wad is excellent. Left me wanting more 5/5

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Guest

Unknown date

  
I saw. I played. I loved. 5/5

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Guest

Unknown date

  
Too bad Chris never finished the episode. If so we'd have to true CH Retro, E2 style. But worth 5/5 regardless.

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Lightning Hunter

Unknown date

  
A legendary map, for sure. Chris Hansen proved that simple architecture and detail can make a map look amazing if done right. The lighting is very impressive, in particular. Every room has a light source that creates a great effect. The game play department isn't too shabby, either. There are plenty of traps to keep Doomers on their toes. Monster progression and ammo is well balanced. Ritesmit isn't overly challenging, but has enough variation in the monster placement to keep the experience interesting.

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Guest

Unknown date

  
Brilliant pair of levels in a corrupt base style. Very good both in gameplay and visuals. 5 stars, highly recommended.

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Guest

Unknown date

  
Average. For episode 2 lovers. -TeH NeXuS

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Guest

Unknown date

  
I liked it. Alot. :D - ShadesMaster

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  • File Reviews

    • By Roofi · Posted
      "The Secret Energy" is a moderately difficult Death-Destiny inspired map happening in a surrealistic base located in natural landscapes. As Black Room , I loved the mystic ambiance  and the proper detailing. Also , this map offers a lot of exploration thanks to the semi-linear progression . Finding the secret area was exciting.   The level reminded me a lot of Elysion , especially the beginning where a timed battle occurs.   If I can compare DD's maps with Paul977's ones , I have the feeling that Paul977 create fairer fights in less cramped layouts. So , I think P977's maps is a good way to initiate yourself into Death-Destiny's style.   Here are my stream with the successful attempt (No micro) :     My demo : Energy_3034.lmp
    • By Roofi · Posted
      One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.   No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.   Here is my UV saveless Demo (maybe boring to watch but whatever !)   DEMO
    • By Kapanyo · Posted
      Pretty insubstantial, but charming nonetheless. It's basically a one-minute traipse through some large pitch-black corridors with ghostly wailing coming from everywhere. I'll admit there was a bit of tension when I walked into the dark room and didn't know what monsters were in there since all the sounds were replaced with that wailing but - spoiler alert - there are only Spectres in the level. Otherwise, for its time, it's a pretty entertaining WAD for a minute and I like the narrative it's trying to tell.
    • By Stale Meat · Posted
      Incredibly simple, really short, rough around the edges, and very unorthodox. Despite it not being much of anything, the level still managed to stick out enough for me to remember it among the countless other levels included on those D!Zone CD's. For such an early map the idea it is trying to convey is played out surprisingly well.

      Just like the story text says, you fall down into Hell to grab some magical armor to escape with. The escape of course being a convenient blue skull inside the armor you need in order to open a lift out of the dark canyon you end up in. The fact that there are far too many spectres to actually kill does help lend to the need of urgency in getting out, combined with their new sounds and dark lighting. It really is a pretty interesting idea overall.

      And unfortunately there isn't much to the map beyond this idea. You can finish it in a matter of minutes, with half of it falling down ledges and into teleports to simulate you going deeper into Hell. All of this of course combined with the typical issues of such early Doom maps (texture misalignment, simple and jagged sectors) leaves the actual game play much to be desired.

      Overall it is an interesting way to execute a cool idea within vanilla Doom, although alone it is not nearly enough to justify a level. Would personally give it a 2.5 (rounded up to 3 for personal fondness) out of 5 considering you go into it with 1994-levels of expectations.
    • By Maximum Matt · Posted
      The most beautifully shite map ever created.  
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