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codename HYENA killermachine

   (18 reviews)
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About This File

This is the rerelease of our old old old TC Hyena, wich was made between 1994 and 1998. It's not testted this time around and it probaly got hundreds of bugs. But it was rereleased by popular demand. (from people who hadn't played it yet. :p) I don't claim it's good. But I as the head developer of it of course love it as it was my baby for 4 years (before I got online and saw what other people did with the engine). Please don't mail me and tell how much you think it suck (if that's your opinion of it) as I really don't care to hear about it. I also included the old FAQ for the TC as I hope you'll laugh as hard as I did when I read it the other day. ;) Last note: If you decide to play DM in Hyena on e3m1, then you really should use the e3m1ptch.deh file instead of the regular Deh as the map was designed with this grenade launcher weapon in mind. (instead of the bfg. Something for you bfg haters then I suppose ;) )


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We ain't no cowards.We just like a good set of maps,ya'll.

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Guest

  
y'all cowards don't even use chocolate doom

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Unknown date

  
Doesn't even work.

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Excuse me - but that guy who gave it like a 4 or something - can you please tell me how you even got this to work? Would be VERY HIGHLY appreciated.

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Unknown date

  
Guys i got this to work with jdoom and it is awesome.

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Unknown date

  
A suggestion to those who have problems getting it to work with certain exes: delete the cheats section from the dehacked file. It seems to be OK then.

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Unknown date

  
'Codename Bullshit' more like it! Not only do you have to tweak the wad in order to play, but once in you realise that the quality is just abysmal. To the previous reviewer: The only incompetence I can see is the lack of information from the author as to what port to use - a massive fail in my opinion. 1/5 - awful.

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Unknown date

  
Considered by the time it was made it's pretty remarkable. Almost all of the entries are replaced. Cartoony and many times flawfilled tough, yet a really large effort of making something new. One of the most under-rated wads of all time. 5 -Nmn

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Unknown date

  
Still think this is one of the bests... I just remembered this from 3 years ago! I'ma redownload it!

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Unknown date

  
pretty good but annoying repeating samey sound effects that drain u of all your life force thus preventing u from playing more than a couple of levels! Shame....

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Unknown date

  
This wad is broken. Broken stuff gets no stars. End of story.

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Unknown date

  
Pretty well done. -- 4/5

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
    • By Zalewa · Posted
      If you want something that looks uncomplicated but fair looking, easy but not uninvolved, non-linear but small, somewhat blocky but still good architecture and very quick to beat without ever saving throughout all 9 maps then this is your WAD. I played it, I liked it. Design themes stray towards the original E4, but are not exactly the same.
    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
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