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007: Licence to Spell DooM

   (88 reviews)
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24 Screenshots

About This File

An Ultimate ZDoom episode! Yes, I decided to go all modern and build a source port only episode. Having seen the ZDoom features for the first time shortly after the release of Shadowcaster, I decided to build for ZDoom, as it's features are REALLY cool, and I have lots of cool ideas for them!

Also, for the first time I decided to include new sprites and sounds, to take advantage of the ambient feature and to create an atmosphere like that of Quake 2 and Sin.

And finally, I have decided to experiment with modified game settings, in an attempt to create more interesting and harder gameplay. I have reduced the amount of ammo you can carry at the start (a backpack will double it as usual) and have made two creature enhancements.

The episode has an industrial/hi-tech theme, influenced by Quake 2, Half-Life, Sin and of course, James Bond!


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NuMetalManiak

  
too much scripting for my taste. I wanted fun action but what I got were levels that drag on. and I'm usually a fan of TUD wads.

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trrobin

  
Far too much scripting, and too many puzzles of which many require several re-attempts over and over until you get the right sequence. The rest of the gameplay is pretty average and sometimes a slog. Grey architecture doesn't help either. A nice enough idea though, but just average in execution.

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Guest

Unknown date

  
nice wad, atmosphere ala Fragport (same author:) lack of coop sucks tho.

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Guest

Unknown date

  
Super !!!

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Guest

Unknown date

  
Lots of fun to be had here, but can be annoying sometimes. Still 5/5

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Guest

Unknown date

  
This wad has some good ideas but is ruined by a lot of really bad level design that just isn't fun at all. Look past the scripting and you'll find little of worth.

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Guest

Unknown date

  
If you can handle some timed puzzles, then this wad should be for you. I can't but still 5 stars.

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Guest

Unknown date

  
THIS ONE OF THE COOLEST WADS I HAVE EVER PLAYED!!!-SGT BFG

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Guest

Unknown date

  
Normal wad the first level annoying as bloody hell. And I think the ambient sounds are a bit overused. But it uses some zdoom features such as scripting quite nicely. And the showdown was real cool. -Dron

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Guest

Unknown date

  
a fucking legendary classical epic 5/5 Admiral Xolzo

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Guest

Unknown date

  
4 stars is not enough for this wad. 5 STARS!

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Guest

Unknown date

  
Pretty cool maps with some really neat tricks. VERY heavy on "puzzles" tho, and often there is little to no indication as to where you need to go or exactly what to do. I had to check youtube playthroughs several times. Still pretty nice and atmospheric, I recommend it if you don't mind getting stuck few times.

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Guest

Unknown date

  
I don't exactly get what it has to do with 007 but it's a great mod.

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Guest

Unknown date

  
A pretty good story based was. Can be frustrating at time but well worth playing.

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Guest

Unknown date

  
Awesome. a 5.

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Guest

Unknown date

  
the gravitational effects on the first level are messed up.

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Guest

Unknown date

  
A few glitches here and there, but other than that, epic wad! 5 stars!

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Guest

Unknown date

  
YOU STUPIDASS, THE GP IS EXCELLENT!! I can only
get it up to 4, but ignore that, this IS a 5-star
wad. Enjoy!!

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Guest

Unknown date

  
5 star wad, very surprised it only has 3.5 surrently. Don't really see anywhere near enough wrong with it for that much point take off. Perhaps a slightly weak point or two (very grey at times), but the good architecture makes that very minor, and a 5 overall.

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Guest

Unknown date

  
A good, innovative episode that loses just 1 star for some overly complex puzzles. Well worth it.

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Guest

Unknown date

  
quite a nice wad

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Guest

Unknown date

  
this is simpili awesome. 5/5, oh god, 5/5

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Guest

Unknown date

  
license to spell fun

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Guest

Unknown date

  
Good, but finding the switch detonators in level 2 is a fucking sonuvabitch!

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Guest

Unknown date

  
I liked it very much, I believe that TUD is one of the best kinds of mapper and scripter for this kind of gameplay. One gripe is that there's no music, it could have done with some music from Goldeneye for the N64. Since I have a wad editor, I can do that myself.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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