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007: Licence to Spell DooM

   (88 reviews)
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24 Screenshots

About This File

An Ultimate ZDoom episode! Yes, I decided to go all modern and build a source port only episode. Having seen the ZDoom features for the first time shortly after the release of Shadowcaster, I decided to build for ZDoom, as it's features are REALLY cool, and I have lots of cool ideas for them!

Also, for the first time I decided to include new sprites and sounds, to take advantage of the ambient feature and to create an atmosphere like that of Quake 2 and Sin.

And finally, I have decided to experiment with modified game settings, in an attempt to create more interesting and harder gameplay. I have reduced the amount of ammo you can carry at the start (a backpack will double it as usual) and have made two creature enhancements.

The episode has an industrial/hi-tech theme, influenced by Quake 2, Half-Life, Sin and of course, James Bond!


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NuMetalManiak

  
too much scripting for my taste. I wanted fun action but what I got were levels that drag on. and I'm usually a fan of TUD wads.

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trrobin

  
Far too much scripting, and too many puzzles of which many require several re-attempts over and over until you get the right sequence. The rest of the gameplay is pretty average and sometimes a slog. Grey architecture doesn't help either. A nice enough idea though, but just average in execution.

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Guest

Unknown date

  
nice wad, atmosphere ala Fragport (same author:) lack of coop sucks tho.

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Guest

Unknown date

  
Super !!!

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Guest

Unknown date

  
Lots of fun to be had here, but can be annoying sometimes. Still 5/5

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Guest

Unknown date

  
This wad has some good ideas but is ruined by a lot of really bad level design that just isn't fun at all. Look past the scripting and you'll find little of worth.

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Guest

Unknown date

  
If you can handle some timed puzzles, then this wad should be for you. I can't but still 5 stars.

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Guest

Unknown date

  
THIS ONE OF THE COOLEST WADS I HAVE EVER PLAYED!!!-SGT BFG

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Guest

Unknown date

  
Normal wad the first level annoying as bloody hell. And I think the ambient sounds are a bit overused. But it uses some zdoom features such as scripting quite nicely. And the showdown was real cool. -Dron

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Guest

Unknown date

  
a fucking legendary classical epic 5/5 Admiral Xolzo

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Guest

Unknown date

  
4 stars is not enough for this wad. 5 STARS!

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Guest

Unknown date

  
Pretty cool maps with some really neat tricks. VERY heavy on "puzzles" tho, and often there is little to no indication as to where you need to go or exactly what to do. I had to check youtube playthroughs several times. Still pretty nice and atmospheric, I recommend it if you don't mind getting stuck few times.

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Guest

Unknown date

  
I don't exactly get what it has to do with 007 but it's a great mod.

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Guest

Unknown date

  
A pretty good story based was. Can be frustrating at time but well worth playing.

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Guest

Unknown date

  
Awesome. a 5.

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Guest

Unknown date

  
the gravitational effects on the first level are messed up.

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Guest

Unknown date

  
A few glitches here and there, but other than that, epic wad! 5 stars!

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Guest

Unknown date

  
YOU STUPIDASS, THE GP IS EXCELLENT!! I can only
get it up to 4, but ignore that, this IS a 5-star
wad. Enjoy!!

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Guest

Unknown date

  
5 star wad, very surprised it only has 3.5 surrently. Don't really see anywhere near enough wrong with it for that much point take off. Perhaps a slightly weak point or two (very grey at times), but the good architecture makes that very minor, and a 5 overall.

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Guest

Unknown date

  
A good, innovative episode that loses just 1 star for some overly complex puzzles. Well worth it.

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Guest

Unknown date

  
quite a nice wad

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Guest

Unknown date

  
this is simpili awesome. 5/5, oh god, 5/5

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Guest

Unknown date

  
license to spell fun

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Guest

Unknown date

  
Good, but finding the switch detonators in level 2 is a fucking sonuvabitch!

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Guest

Unknown date

  
I liked it very much, I believe that TUD is one of the best kinds of mapper and scripter for this kind of gameplay. One gripe is that there's no music, it could have done with some music from Goldeneye for the N64. Since I have a wad editor, I can do that myself.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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