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007: Licence to Spell DooM

   (88 reviews)
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24 Screenshots

About This File

An Ultimate ZDoom episode! Yes, I decided to go all modern and build a source port only episode. Having seen the ZDoom features for the first time shortly after the release of Shadowcaster, I decided to build for ZDoom, as it's features are REALLY cool, and I have lots of cool ideas for them!

Also, for the first time I decided to include new sprites and sounds, to take advantage of the ambient feature and to create an atmosphere like that of Quake 2 and Sin.

And finally, I have decided to experiment with modified game settings, in an attempt to create more interesting and harder gameplay. I have reduced the amount of ammo you can carry at the start (a backpack will double it as usual) and have made two creature enhancements.

The episode has an industrial/hi-tech theme, influenced by Quake 2, Half-Life, Sin and of course, James Bond!


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NuMetalManiak

  
too much scripting for my taste. I wanted fun action but what I got were levels that drag on. and I'm usually a fan of TUD wads.

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trrobin

  
Far too much scripting, and too many puzzles of which many require several re-attempts over and over until you get the right sequence. The rest of the gameplay is pretty average and sometimes a slog. Grey architecture doesn't help either. A nice enough idea though, but just average in execution.

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Guest

Unknown date

  
nice wad, atmosphere ala Fragport (same author:) lack of coop sucks tho.

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Guest

Unknown date

  
Super !!!

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Guest

Unknown date

  
Lots of fun to be had here, but can be annoying sometimes. Still 5/5

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Guest

Unknown date

  
This wad has some good ideas but is ruined by a lot of really bad level design that just isn't fun at all. Look past the scripting and you'll find little of worth.

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Guest

Unknown date

  
If you can handle some timed puzzles, then this wad should be for you. I can't but still 5 stars.

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Guest

Unknown date

  
THIS ONE OF THE COOLEST WADS I HAVE EVER PLAYED!!!-SGT BFG

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Guest

Unknown date

  
Normal wad the first level annoying as bloody hell. And I think the ambient sounds are a bit overused. But it uses some zdoom features such as scripting quite nicely. And the showdown was real cool. -Dron

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Guest

Unknown date

  
a fucking legendary classical epic 5/5 Admiral Xolzo

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Guest

Unknown date

  
4 stars is not enough for this wad. 5 STARS!

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Guest

Unknown date

  
Pretty cool maps with some really neat tricks. VERY heavy on "puzzles" tho, and often there is little to no indication as to where you need to go or exactly what to do. I had to check youtube playthroughs several times. Still pretty nice and atmospheric, I recommend it if you don't mind getting stuck few times.

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Guest

Unknown date

  
I don't exactly get what it has to do with 007 but it's a great mod.

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Guest

Unknown date

  
A pretty good story based was. Can be frustrating at time but well worth playing.

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Guest

Unknown date

  
Awesome. a 5.

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Guest

Unknown date

  
the gravitational effects on the first level are messed up.

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Guest

Unknown date

  
A few glitches here and there, but other than that, epic wad! 5 stars!

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Guest

Unknown date

  
YOU STUPIDASS, THE GP IS EXCELLENT!! I can only
get it up to 4, but ignore that, this IS a 5-star
wad. Enjoy!!

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Guest

Unknown date

  
5 star wad, very surprised it only has 3.5 surrently. Don't really see anywhere near enough wrong with it for that much point take off. Perhaps a slightly weak point or two (very grey at times), but the good architecture makes that very minor, and a 5 overall.

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Guest

Unknown date

  
A good, innovative episode that loses just 1 star for some overly complex puzzles. Well worth it.

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Guest

Unknown date

  
quite a nice wad

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Guest

Unknown date

  
this is simpili awesome. 5/5, oh god, 5/5

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Guest

Unknown date

  
license to spell fun

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Guest

Unknown date

  
Good, but finding the switch detonators in level 2 is a fucking sonuvabitch!

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Guest

Unknown date

  
I liked it very much, I believe that TUD is one of the best kinds of mapper and scripter for this kind of gameplay. One gripe is that there's no music, it could have done with some music from Goldeneye for the N64. Since I have a wad editor, I can do that myself.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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