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007: Licence to Spell DooM

   (88 reviews)
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24 Screenshots

About This File

An Ultimate ZDoom episode! Yes, I decided to go all modern and build a source port only episode. Having seen the ZDoom features for the first time shortly after the release of Shadowcaster, I decided to build for ZDoom, as it's features are REALLY cool, and I have lots of cool ideas for them!

Also, for the first time I decided to include new sprites and sounds, to take advantage of the ambient feature and to create an atmosphere like that of Quake 2 and Sin.

And finally, I have decided to experiment with modified game settings, in an attempt to create more interesting and harder gameplay. I have reduced the amount of ammo you can carry at the start (a backpack will double it as usual) and have made two creature enhancements.

The episode has an industrial/hi-tech theme, influenced by Quake 2, Half-Life, Sin and of course, James Bond!


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NuMetalManiak

  
too much scripting for my taste. I wanted fun action but what I got were levels that drag on. and I'm usually a fan of TUD wads.

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trrobin

  
Far too much scripting, and too many puzzles of which many require several re-attempts over and over until you get the right sequence. The rest of the gameplay is pretty average and sometimes a slog. Grey architecture doesn't help either. A nice enough idea though, but just average in execution.

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Guest

Unknown date

  
nice wad, atmosphere ala Fragport (same author:) lack of coop sucks tho.

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Guest

Unknown date

  
Super !!!

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Guest

Unknown date

  
Lots of fun to be had here, but can be annoying sometimes. Still 5/5

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Guest

Unknown date

  
This wad has some good ideas but is ruined by a lot of really bad level design that just isn't fun at all. Look past the scripting and you'll find little of worth.

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Guest

Unknown date

  
If you can handle some timed puzzles, then this wad should be for you. I can't but still 5 stars.

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Guest

Unknown date

  
THIS ONE OF THE COOLEST WADS I HAVE EVER PLAYED!!!-SGT BFG

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Guest

Unknown date

  
Normal wad the first level annoying as bloody hell. And I think the ambient sounds are a bit overused. But it uses some zdoom features such as scripting quite nicely. And the showdown was real cool. -Dron

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Guest

Unknown date

  
a fucking legendary classical epic 5/5 Admiral Xolzo

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Guest

Unknown date

  
4 stars is not enough for this wad. 5 STARS!

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Guest

Unknown date

  
Pretty cool maps with some really neat tricks. VERY heavy on "puzzles" tho, and often there is little to no indication as to where you need to go or exactly what to do. I had to check youtube playthroughs several times. Still pretty nice and atmospheric, I recommend it if you don't mind getting stuck few times.

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Guest

Unknown date

  
I don't exactly get what it has to do with 007 but it's a great mod.

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Guest

Unknown date

  
A pretty good story based was. Can be frustrating at time but well worth playing.

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Guest

Unknown date

  
Awesome. a 5.

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Guest

Unknown date

  
the gravitational effects on the first level are messed up.

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Guest

Unknown date

  
A few glitches here and there, but other than that, epic wad! 5 stars!

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Guest

Unknown date

  
YOU STUPIDASS, THE GP IS EXCELLENT!! I can only
get it up to 4, but ignore that, this IS a 5-star
wad. Enjoy!!

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Guest

Unknown date

  
5 star wad, very surprised it only has 3.5 surrently. Don't really see anywhere near enough wrong with it for that much point take off. Perhaps a slightly weak point or two (very grey at times), but the good architecture makes that very minor, and a 5 overall.

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Guest

Unknown date

  
A good, innovative episode that loses just 1 star for some overly complex puzzles. Well worth it.

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Guest

Unknown date

  
quite a nice wad

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Guest

Unknown date

  
this is simpili awesome. 5/5, oh god, 5/5

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Guest

Unknown date

  
license to spell fun

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Guest

Unknown date

  
Good, but finding the switch detonators in level 2 is a fucking sonuvabitch!

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Guest

Unknown date

  
I liked it very much, I believe that TUD is one of the best kinds of mapper and scripter for this kind of gameplay. One gripe is that there's no music, it could have done with some music from Goldeneye for the N64. Since I have a wad editor, I can do that myself.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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