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007: Licence to Spell DooM

   (88 reviews)
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24 Screenshots

About This File

An Ultimate ZDoom episode! Yes, I decided to go all modern and build a source port only episode. Having seen the ZDoom features for the first time shortly after the release of Shadowcaster, I decided to build for ZDoom, as it's features are REALLY cool, and I have lots of cool ideas for them!

Also, for the first time I decided to include new sprites and sounds, to take advantage of the ambient feature and to create an atmosphere like that of Quake 2 and Sin.

And finally, I have decided to experiment with modified game settings, in an attempt to create more interesting and harder gameplay. I have reduced the amount of ammo you can carry at the start (a backpack will double it as usual) and have made two creature enhancements.

The episode has an industrial/hi-tech theme, influenced by Quake 2, Half-Life, Sin and of course, James Bond!


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NuMetalManiak

  
too much scripting for my taste. I wanted fun action but what I got were levels that drag on. and I'm usually a fan of TUD wads.

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trrobin

  
Far too much scripting, and too many puzzles of which many require several re-attempts over and over until you get the right sequence. The rest of the gameplay is pretty average and sometimes a slog. Grey architecture doesn't help either. A nice enough idea though, but just average in execution.

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Guest

Unknown date

  
nice wad, atmosphere ala Fragport (same author:) lack of coop sucks tho.

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Guest

Unknown date

  
Super !!!

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Guest

Unknown date

  
Lots of fun to be had here, but can be annoying sometimes. Still 5/5

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Guest

Unknown date

  
This wad has some good ideas but is ruined by a lot of really bad level design that just isn't fun at all. Look past the scripting and you'll find little of worth.

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Guest

Unknown date

  
If you can handle some timed puzzles, then this wad should be for you. I can't but still 5 stars.

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Guest

Unknown date

  
THIS ONE OF THE COOLEST WADS I HAVE EVER PLAYED!!!-SGT BFG

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Guest

Unknown date

  
Normal wad the first level annoying as bloody hell. And I think the ambient sounds are a bit overused. But it uses some zdoom features such as scripting quite nicely. And the showdown was real cool. -Dron

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Guest

Unknown date

  
a fucking legendary classical epic 5/5 Admiral Xolzo

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Guest

Unknown date

  
4 stars is not enough for this wad. 5 STARS!

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Guest

Unknown date

  
Pretty cool maps with some really neat tricks. VERY heavy on "puzzles" tho, and often there is little to no indication as to where you need to go or exactly what to do. I had to check youtube playthroughs several times. Still pretty nice and atmospheric, I recommend it if you don't mind getting stuck few times.

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Guest

Unknown date

  
I don't exactly get what it has to do with 007 but it's a great mod.

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Guest

Unknown date

  
A pretty good story based was. Can be frustrating at time but well worth playing.

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Guest

Unknown date

  
Awesome. a 5.

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Guest

Unknown date

  
the gravitational effects on the first level are messed up.

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Guest

Unknown date

  
A few glitches here and there, but other than that, epic wad! 5 stars!

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Guest

Unknown date

  
YOU STUPIDASS, THE GP IS EXCELLENT!! I can only
get it up to 4, but ignore that, this IS a 5-star
wad. Enjoy!!

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Guest

Unknown date

  
5 star wad, very surprised it only has 3.5 surrently. Don't really see anywhere near enough wrong with it for that much point take off. Perhaps a slightly weak point or two (very grey at times), but the good architecture makes that very minor, and a 5 overall.

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Guest

Unknown date

  
A good, innovative episode that loses just 1 star for some overly complex puzzles. Well worth it.

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Guest

Unknown date

  
quite a nice wad

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Guest

Unknown date

  
this is simpili awesome. 5/5, oh god, 5/5

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Guest

Unknown date

  
license to spell fun

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Guest

Unknown date

  
Good, but finding the switch detonators in level 2 is a fucking sonuvabitch!

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Guest

Unknown date

  
I liked it very much, I believe that TUD is one of the best kinds of mapper and scripter for this kind of gameplay. One gripe is that there's no music, it could have done with some music from Goldeneye for the N64. Since I have a wad editor, I can do that myself.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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