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Alien Vendetta

   (638 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Unknown date

  
This is so good that even fanatical oldschool Doomers can appreciate it. Great level themes, challenging gameplay, and cool music - could you possibly ask for more?

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Unknown date

  
This megawad rox0rz! I'll have to agree this is one of the best. - THE_DAVE

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Unknown date

  
BEST MEGAWAD EVER. I know there will never be an AV 2, and even if there was it could never match the perfection of the original Alien Vendetta. Best levels, best music, best textures, best co-op experience in existence. Doom's greatest day was the day AV was released.

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Unknown date

  
oh,good

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Unknown date

  
So large, elaborate, and jam-packed with monsters that you wonder about the sanity of the authors. An absolute must.

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Unknown date

  
i guess im not as good as i thought i was...but I'm still having lot's of fun on skill level 2. this is awesome

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Unknown date

  
AV has a great start, but fizzles out as the levels progress. The first part was full of incredible atmosphere - such as the mountains and caves. However, the levels got less detailed, and became more of a BFG-Spamfest. Hordes of revenants and bosses are not my idea of fun. A few hordes are ok, but it got old fast. I prefer atmospheric, detailed levels that force you to conserve ammo and use the Shotgun & Chaingun more often. There should never be stockpiles of plasma like the entire second half of AV.

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Unknown date

  
6idk if u are trying to help or hurt, but i hate terry, he can die. lots of memories this wad, very big, very good, very fun. good job. one of the earlier wads i played. 5/5 -deathknight

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Unknown date

  
One of the best Doom levels ever made! Some of them were quite frustrating, maybe just because I played with Aeons of Death 5 but I played at medium difficulty. Some others were fun. I don't see a reason why not to give 5* because it's legendary. Plus that it's not as frustrating as Hell Revealed bullshit that forced me to cheat sometimes. Still 5* -Doomer95

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Unknown date

  
If this WAD isnt legendary, both by fame and by quality, then nothing is. 5/5

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Translation: It is excellent, I had never seen a Wad so elaborate and detailed, it gave me inspiration to create my WADs, recommended 10000 times!

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Unknown date

  
Excellent level design. Lots of intense fights. The new textures were really nice. There were a couple of large, intricate levels. Thankfully, they aren't too confusing and you won't get lost unlike in KDIZD. It was a blast to play in coop.

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Unknown date

  
Best of all time

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Unknown date

  
That WAD that everyone has played. 10/10

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Unknown date

  
I've gone up to like MAP20, this megawad is outstanding, get it now!. Only problem there is, MAP20 overflows in segs and GLBSP cannot build the gl data for jDoom.

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Unknown date

  
Super Smashing Great - Jim Bowen

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Unknown date

  
A classic and a masterpiece. It will always stay in the Doom Hall of Fame.

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Unknown date

  
The best one I've ever played. Wonderfully varied maps, f*cking hard at times and yet always fun.

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Unknown date

  
Sucks baad... 5/5 Awesome job guys.

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Unknown date

  
Great wad.

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Unknown date

  
One of the most popular and hit megawads ever, and for good reason - it simply rocks. Truely, this could have been a commercial expansion, and few would be dissapointed.

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Unknown date

  
oh my god its so good

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Unknown date

  
The best I've ever played

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av.wad THE most fun i've ever had playing doom.

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Unknown date

  
Epic. That is all.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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