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Alien Vendetta

   (638 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Guest

Unknown date

  
This is the best, it gave me shivers...and when I beat it after a long summer.......I felt true accomplishment!

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Guest

Unknown date

  
Loved it 5/5

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Guest

Unknown date

  
SUPER GAME

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Guest

Unknown date

  
Superb wad. Pcorfiatis

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Guest

Unknown date

  
^Could you possibly be any more immature? Anyway, this is a beautiful, epic megaWAD that certainly deserves its praise and legendary status. Excellent stuff here! 5/5

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Guest

Unknown date

  
10 years later, and this wad still holds up well.

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Guest

Unknown date

  
This is THE megawad to get, assuming you don't already have it. It's tough, certainly in the style of HR, but the design and aesthetics of AV are much better. There's a fair amount of variety to the maps, but a general continuity of styles (both in texturing and mapping) that make each episode different. You'll be in for a long and hard series of fights, but it's totally worth it (even on HMP). It's a 5, if you couldn't tell already. -'ven

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Guest

Unknown date

  
OMFG it's perfection.

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Guest

Unknown date

  
0/5 + 5 = 5/5

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Guest

Unknown date

  
Legendary. - AconyX

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Guest

Unknown date

  
Yes! YES! MADE OF WIN AND GOD!

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Guest

Unknown date

  
5 stars legendary

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Guest

Unknown date

  
Impressive!!! But... is map 30 possible without cheating? I cant seem to reach the lifts in time AT ALL... The lifts started moving back up when i still got a long way to go. unless i change the speed i move... which shld be considered.. cheating. Nur.. I star off because of that. ****

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kmxexii

Unknown date

  
Alien Vendetta rocks my world

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dg93

Unknown date

  
It has some good maps but the majority of them are over the top in terms of size and number of enemies. It is best to play this wad online co-op than single player. I also gotta admit that this has some of the nicest detailing I've ever seen in a custom wad. 5/5

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Guest

Unknown date

  
One word, AWESOMETASTICLEGENDA IRY!!

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Guest

Unknown date

  
Great wad. I still think it biased too much on warp-in ambushes and revenants (they became predictable,) and too little on pain elementals. But surely a great choice for challengers and DOOM 1 nostalgics alike. 5/5 -- Ebon.

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Unknown date

  
Alien Vendetta is simply the best Mod ever for Doom!!!!!!!! Challenging, great level design and everything i hoped for ;) Lord_Ish@hotmail.com

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Guest

Unknown date

  
Okay, it's a brilliant megawad. The one black mark against it is that beyond a certain point every level wants to kick your ass all the time, which is okay in a single level but in an multi-level WAD the occasional breather would be nice. It gets to the point where you start expecting the traps, which is usually a bad sign. But as a discrete set of 32 levels, this has genuine claims to being the best megawad of all time. - Ryback

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Guest

Unknown date

  
Very nice!

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Guest

Unknown date

  
Amesome megawad. It's recommended provided you don't have a distaste for hard, violent and big levels, then this will be a torture, but if you like detailed, beautiful and tough maps you'll love this. It's better than hr, plutonia, ksutra, hr2 or scythe 2. Killer maps: 11(my fav), 20(unique egiptian maze), 25-26(these two are tough and violent, but unforgetable), 05(beautiful), 31(again, unique design), 18(plutonia style, but better). Weak levels, only 21 and annoying 30. 5/5Teh NeXus.

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Guest

Unknown date

  
A timeless classic.

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Guest

Unknown date

  
Everything about this wad is just superb! The level design, monster placement, ammo placement, playability...everyt hing. It's very deserving of it's reputation. 5/5 no doubt. -TRRobin.

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Unknown date

  
It's challenging, various, and it looks great, what more can you ask for? Easily a 5/5. Stop reading, start downloading! =P

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Guest

Unknown date

  
great wad....!!!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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