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Alien Vendetta

   (638 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Lippeth

Unknown date

  
Is this some kind of a joke? I've tried and tried to find something I like about this megawad because it gets so much praise, but it's one of the more annoying things I've ever played. Solo or multiplayer, I hate it. Poor choice of music, annoying enemy placement. Oh, that first song is horror. boom chk, boom chk, boom chk chk chk. I hate it.

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Guest

Unknown date

  
So hard, yet so awesome! great job!

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Guest

Unknown date

  
Easily among the top 5 wads ever. You have to be a pretty darn good mapper/mapping team to beat the earth-shattering quality of this one.

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Guest

Unknown date

  
I played this through on HMP in 2-player split screen co-op. When I say I played it through, I mean relentlessly. Best atmosphere, best levels (most of them), the castle levels have never been bettered, I don't care what else is out there now. Still and always the best - ALIEN VENDETTA. 5/5

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Guest

Unknown date

  
Now I know what all the hype is all about. Recommended download to any Doomer! 5/5

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Guest

Unknown date

  
wow i cant believe this wad acually wasnt all that good! decent decorations, massive boss spamming, and moderatly good gameplay. This wad also was way too easy. cant someone make GOOD hard wad?

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Guest

Unknown date

  
True DOOM II.

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Guest

Unknown date

  
>:^O WOW, my keyboard is all sticky now... 7 out of 5 stars

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Guest

Unknown date

  
Best Game Doom MOD Ever!!!

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Guest

Unknown date

  
Still one of the greatest of all time.

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Guest

Unknown date

  
According to the reviews Alien Vendetta seems to be some kind of a classic. I don't understand what's so good about it. Alien Vendetta has too many complex, large, over-detailed, badly lit, confusing and ugly textured maps, that it makes my doom marine want to suicide. I don't mean that all the maps are bad. There are just too many of them. The biggest shortcoming is the texture combinations. Many of the maps look decent at most. Conclusion: 3/5 stars. If you want better quality, I would recommend Scythe

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Guest

Unknown date

  
YES this wad r0ckz best ever!

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Guest

Unknown date

  
good one.

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Guest

Unknown date

  
The best megawad in ever.

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insanoflex312

Unknown date

  
God forbid anyone hates this MW. Some people(me) hate this kind of wad. Played a long time ago, never rated it though. 3/5 from me.

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Guest

Unknown date

  
Still the best megawad out there. The only thing I really didn't like was the inconsistent use of damaging floors. Sometimes, in the same level, lava can be safe, then suddenly dangerous at other parts. Regardless, its a 5/5.

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Guest

Unknown date

  
Amazing. Hard, but amazing. I spent quite some time on this one, but I beat it and was happy with it. Hell, I even beat it the first time on Medium, just because I could. :)

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Guest

Unknown date

  
Challenging with brutal doom! the level that had a ton of monsters & slowed down my game was 25.Sickly awesome!

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Guest

Unknown date

  
about 3/4 of the maps in this is quite fun. 20, 31, 15, 25, and 29 are by far the best maps in the whole wad. the detail, architechture, gameplay, in those maps right there, are quite legendary. the rest of the maps are mostly decent, a couple of bad ones, but for the most part, it is the best ever, if this was a small wad with only the levels i mentioned above, I would give it a perfect 5 star.. but the other maps hold it back, so it earns a 4 from me.

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Guest

Unknown date

  
i think the alien vendetta was cool just like icarus! bottom line i love doom/quake! they rule just to let everyone know i also like the WOW.wad its awsome! cause of its simplity! =] hell revealed I & II is cool and perdictions gate, hell 2 pay, the canto of inferno series and lets not forget the WOW.wad X D!!!!!!!! good wad though i liked the final level of the alien vendetta =] and i liked q!zone for quake and tremor yep i played them all the levels!!

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StoneMason

Unknown date

  
Unfortunately suffers from being inconsistent. But apart from that, its generally one of the best megawads of the naughties. Great gameplay all around, and some interesting level concepts here and there.

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Guest

Unknown date

  
The best thing since DOOM

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Guest

Unknown date

  
AV... chalenging impressively well designed 5/5 but it deserves a 100000/5

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Guest

Unknown date

  
There are no words powerful enough I can use to describe how amazing these levels are... 666/5

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Guest

Unknown date

  
Fantastic wad!!!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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