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Alien Vendetta

   (626 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Unknown date

  
Great and wide levels, great music, great architecture and obviously a lot of effort. Which makes this one of the best add-ons available. Highly recommended.

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Unknown date

  
Played this on brutal doom and gotta say i was slightly disappointed by this wad. Nothing really wrong, but the disappointment probably had more to do with all the hype about being better than HR. True, there are some HR-like moments, but they were pitifully few and far apart. Architecture and atmosphere are real nice, yes, but it's always gonna be a secondary aspect to gameplay. So- Pretty good, don't get me wrong- but HR still reigns supreme!

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Unknown date

  
So far i have played through 11 levels on hurt-me-plenty and i will already claim that aside from the original doom 1 and 2 this is the best wad ive played.

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Unknown date

  
Superb. Simply superb.

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Unknown date

  
This megawad is giving me an hard on its so damn good 5/5.

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Unknown date

  
There were great megawads released in the days before this - and many more in the days since - but, in my opinion, this is the pinnacle hallmark and staple of Doom excellence and one that may very well never truly be topped as a whole. Say what you want, for even the best levels ever released have their imperfections, no level will ever please everybody, and this is mp an exception, but it is the true magnum opus of Doom megawads. 10/5

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Unknown date

  
One of the top wads of all time - Daniel

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Unknown date

  
mega awsome

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Unknown date

  
One of the best I have ever played. My brother and I just finished playing it for the last 6 hours or so. Totally awesome!

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Unknown date

  
Top-notch action. AV combines heavy (not suicidal) gameplay with traditional design. Highly legendary. 5/5. You should have it in your computer now. IC

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Unknown date

  
Now that's fucking epic, seriously.

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Unknown date

  
sweet,great co op

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Unknown date

  
Really good wad.

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Unknown date

  
If this had been sold in stores, I would have bought it in an instant!

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Unknown date

  
Nothing but legendary. Detail is incredible, feel is unique, music fits perfectly, and difficult to the point where it's not fun. Truly a Doom classic. 5/5

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Unknown date

  
The levels in AV range from super to super annoying. I'm not a big fan of the Cyberdemon (or 10) per level formula. Most levels are mapped great and give a great sense of atmosphere. I'll give it 4 stars for the mapping job, but have to dock it some for gameplay on certain maps. 30 Revenant traps anyone?

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Unknown date

  
Amazing. Apart from the tech maps. Every map that isn't a tech map is better than the tech maps. It still deserves 5/5 starts though.!

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Unknown date

  
Only problem was 8 MB with my dial-up. I waited for an hour for this, but it was worth it. Best wad I've ever played (besides the original Doom & Doom2). ***** - Wills

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Unknown date

  
I went into this megawad with high expectations because of people "over-hyping" it and claiming it's the best megawad ever; unfortunately for them, it's not. It's good, but like all megawads has its weak points. There are a lot of uninspired levels/areas with ugly texture combinations and sometimes the acid/lava hurts you and other times it doesn't which creates confusion between levels. However, there are some good maps too like my personal favorite MAP05. 3/5 Calm down people, it's not THAT great...

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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