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Alien Vendetta

   (638 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Unknown date

  
"Legendary" for sure. Very hard, even on ITYTD. Excellent gameplay. Memorable maps, some of which are among the best ever made. One of the 5 best megawads of all time, alongside the Memento Mori's, Requiem and Hell Revealed. If you're looking for solid, challenging maps that'll take your breath away, look no further. --5/5

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Unknown date

  
Im giving it four stars, it is really good, however the maps are just so damn long and i get bored. Then again maybe its my short attention span =P

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Unknown date

  
I think this megawad is a bit overrated. It's a good mapset, but remember me to Hell Revealed, very hard, a decent design, but a bit boring. I like hard maps, but hasnt more merits. 4/5

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Unknown date

  
^Hey Fucktard, just cuz you showed up to the picnic late don't start bitching cuz this isn't a perfect Megawad. Considering when and how this was made it is LEGENDARY, all caps. 'Nuf said.

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Unknown date

  
It rules

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Unknown date

  
One of the best mw's ever. Some levels, like the
last ones, were crappy but otherwise a terrific
overall quality.

/ Grul

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Unknown date

  
Extremely well done, except for some frustrating areas. (Namely MAP20) 4/5

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Unknown date

  
Overrated WAD, after seeing that everyone praises it so much, I expected better. First, it's extremely hard, I played it on HNTR skill and even so I couldn't get past level 26 without cheating! Yes, there are great well-designed and detailed levels, my favorites were maps 1,6,8,10,11,20 and 25, other levels were just average at best, but often crappy and boring. It's for DooM veterans who love extreme challenges and long, confusing levels, but that's not my cup of tea. 3.5/5

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Unknown date

  
I wonder how somebody can dislike this !!!???

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Unknown date

  
The levels are a little too complicated and overly large for me. Why can't there be wads that we don't have to spend a whole week playing to finish them?

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Unknown date

  
Best megawad ever.

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Unknown date

  
Nothing much to say. 6/5

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Unknown date

  
IT ROCKS. A little too easy even on UV, but great fun. 5/5 evilhomerdoomer

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Unknown date

  
I'm not a "great" player, but I lasted until MAP26. This is one of the legendary classic megawads, like Icarus, MM, Requiem, etc. Everybody should try this one.

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Unknown date

  
Great wad

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Unknown date

  
At times awesome, but overall this is pretty sucky. You can really live without downloading this, so I suggest you to avoid this one, there are WAY better wads than this. 2.5/5 - Death-Ruler

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Unknown date

  
Damn its good!!! I played it for a while, all 32 levels, and left it alone for a few months. Now for some reason I cant seem to remember how to install it. Am I supposed to use the Windows 95 Version of Doom II??? (thats what i have) So if you know the solution to my problem please email me at goldfinger41192@hotmail.com. Thanks and keep up the great work!!!

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Unknown date

  
There simply isn't a megawad around which beats Alien Vendetta! 5/5

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Unknown date

  
For a little 10 year old, his doom-veteran brothers, and his secret-driven father this wad was simply much too hard!!

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Unknown date

  
nice big wad sure to satisfy

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Unknown date

  
More like a UltraWAD

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Unknown date

  
HOT,HOT,HOT!!! A must have!

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Unknown date

  
One of the best Doom II megawads of all time.

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Unknown date

  
5 stars. Damn, AV is excellent for both singleplayer and multiplayer gameplay. Well designed, challenging, and quality maps gives this wad a definite perfect rating!

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Unknown date

  
This wad is one of the best I've ever downloaded. Turns an Ultra-Violence level deathmatch into a forced team play for survival. Awesome wad, I didn't see many problems. Final map could be improved, but otherwise, it's great.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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