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Alien Vendetta

   (638 reviews)
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Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Guest

Unknown date

  
No words can express the greatness of this level pack, 5/5.

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Guest

Unknown date

  
best wad i've ever played in my life. i was a big fan of the original doom2 but this wad gave me the big feeling of LUCK...i think you know what it means to feel luck...and now i am one of the biggest fan in universe!!! all levels are great till perfect. the hole wad is perfection. this wad brings you the real doom atmosphere, has amazing mazes and also some really cool alien carnages.

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Guest

Unknown date

  
This is one of the greatest megawads of all time(along with Hell Revealed, Reqium, and Icarus), it has great, tough gameplay like Hell Revealed, the levels look good, and it is just one of the best in general. If you don't like it because you think it has bad n00bish gameplay, then wtf are you doing playing Doom!!!??? This is one of the greates mws ever made.*****

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Guest

Unknown date

  
This is not even close to Memento Mori... 3/5

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Guest

Unknown date

  
5 stars from me. BEST WAD RELEASED THIS CENTURY!!!

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Guest

Unknown date

  
First off, you can't play this game if you suck. I played it on Ultra Violence and have never had so much damn fun. Level 30 is kind of annoying, though, but that's just one level. Every single level rules completely, and the music is perfect. Definantly the best recommendation you can give for veteran Doomers.

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Guest

Unknown date

  
Simply put, one of the greatest wads I've ever played. The first 13 maps are real challenging and fun, but after that it gets INSANE in a really good way. Really atmospheric, great architecture, and a great challenge. Probably one of my 3 favorite megawads. -Snakes

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Lingyan203

Unknown date

  
Too Amazing! It's strongly worth the playthrough and download! If you haven't played it yet, what are you waiting for? Go download and play it immediately! You won't be disappointed :D

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Guest

Unknown date

  
Terrible difficulty curve and confusing map design.

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Guest

Unknown date

  
LEGENDARY...nuff said. 5/5

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Guest

Unknown date

  
A 5 but more levels would be great. I support AV#2 (with scripting and new stuff of course)

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Guest

Unknown date

  
Alien Vendetta rules! I have played this great wad back when I was into Skull Tag on Cyber Hunter's servers a year back. Reminds me a lot like Final Doom, but tougher. A worthy challenge it is! 5 stars!-Candle M

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Guest

Unknown date

  
Ehh... This is overrated. There are a few decent maps, but then most of the maps are overdetailed and are confusing.

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Guest

Unknown date

  
THE BEST Doom levels wad there is, all i need to do is combine it with a weapon wad and BOOM! Doom 2 re-reloaded. 10000000/5 - Marvel

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Guest

Unknown date

  
I look at the hour and thirty five minutes with dread thinking oh crap this is going to be a long wait for another borring wad. An hour and thirty five minutes later my friend starts it up and even by MAP01 I was hooked. We had dedicated AV.wad servers for months, and I was always on. I have played every map including the secrets hundereds of times. This deserves no less than 5 out of 5 stars. Anything elese would be dreadful for such a beautifully done megawad. -Jwarrier-

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Guest

Unknown date

  
This is truly a great work. Esp. map 29, just awesome! 5/5 -cook

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Guest

Unknown date

  
AV is definantly a classic. It took a LONG time to make it, and it certainly shows. With 32 levels, some very large, almost all great-looking, and with generally hard but fun gameplay, it isn't hard to see why this wad is so popular and where all the work went into it. Undoubtedly among the top 5 Doom wads of ALL time.

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Guest

Unknown date

  
Awesome levels, but I find it kinda stupid to add music from other games like Heretic or Duke Nukem 3d to Doom-levels. That music just doesn't fit to doom.

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Guest

Unknown date

  
Personal opinion-THIS should have been DooM 2!-5*d.d.koop

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Guest

Unknown date

  
I'm only on map 14 and this is the best WAD in existence. Awesome! Blows away plutonia, TNT, Ultimate Doom and DOOM2! PWNZ!1

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Guest

Unknown date

  
I thought this was pretty well made, I had a blast playing through it. The level layout + enemy placement was very well done.

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Guest

Unknown date

  
There's no doubt that this is one of the best megawads ever made. Every single map is of high quality. It both looks amazing and has excellent gameplay. There is nothing significant that I can find to detract from AV. A must-play. 5/5 -Death-Destiny-

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Guest

Unknown date

  
One of the greatest megawads ever.

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Guest

Unknown date

  
This wad is one of my favorites because it it gives you one of the hardest chaalenges on Doom. Great wad, awesome levels. 9.5/10

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Guest

Unknown date

  
Pure eye sex

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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