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Alien Vendetta

   (638 reviews)
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About This File

Alien Vendetta offers 32 all new levels, ranging from small fast-paced tech-styled ones, to complex medieval- and hellish-themed maps. Variety was to be expected considering several authors had a hand in the making of these maps and as no specific criteria were given to them. AV originated in '96 as a one-man project, but saw many transitions and was eventually made a team effort in August 1999. What started out as a pure "Hell Revealed" follower balanced out to be something in-between that and a more classic looking megawad. We decided to put more emphasize on detailed architecture while trying to keep the at times ultra hard gameplay in focus. Admittedly recreating the intensity of "Hell Revealed" while trying to create more commonly scaled maps turned out to be quite a challenge. As a result the hardness was tuned down a bit, and fun gameplay became more important than making it as hard as possible. When that's said, AV still holds a somewhat harder skill setting than any serious megawad with the exception of "Hell Revealed" and its sequal. In the tougher maps it will indeed challenge the best players on Ultraviolence, and would probably be more frustrating than fun for the common Doomer. Fortunately we put effort into all levels of difficulty, and would advise anyone who is not looking for hordes of monsters (and the need for planning in order to survive) to play skill 2 or 3. AV skill 3 plays much like "The Plutonia Experiment" does on its skill 4. Skill 2 would be the favourable pick for anyone who wants to have a more relaxed journey through the levels (be warned tho, even on skill 2 AV holds a few surprises =) Altho map continuity exists between a few levels we decided to go for variation instead of a one-themed 32 level scenario. This difference in scenery from map to map hopefully contributes to less redundant gameplay. Each level is completable from scratch, but when approached this way it should be noted that secret areas become vital for health and ammo supply. The first episode consists of a variety of "earthly" themed maps/bases and a few tech facilities. Difficulty here leans more towards easy even on skill 4, and primarily functions as a warm-up. Episode 2 starts out with a series of techbases and ends up in a more brick styled fashion. The first really hard scenes for the average player will occur in this episode. The final chapter is mainly hell themed and holds the most extreme levels in terms of hardness. A few of these are up to "Hell Revealed" difficulty. If you're looking for a challenge combined with atmospheric levels, Alien Vendetta should be right up your alley. Enjoy :)


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Guest

Unknown date

  
I wish I had this, I looked at some photos and saw the kick-ass textures and graphics, Is there a way I can get this.

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Guest

Unknown date

  
Best ever.

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Guest

Unknown date

  
One of the best and challege megawads in the
world.

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Guest

Unknown date

  
COOL AND HARD LEVELS AS I LIKE! 5/5

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Guest

Unknown date

  
Incredible. *****-DarkDragon

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Guest

Unknown date

  
a perfect megawad!!!!if it has customized weapons.considere it the best wad in wad history!!!but still a 5/5!!!!!!!!!!!!

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Guest

Unknown date

  
peice of shit. and dont get me started on map20... fuck this 0/5

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Acid

Unknown date

  
Lippeth has some pretty weird taste. I guess they'll enjoy something more like uacmn. 5/5 from me, can't believe I get to vote again.

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Guest

Unknown date

  
this wad sucks...just kidding - 5

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Guest

Unknown date

  
Map20 is still a bitch to play through if you don't know how you're supposed to beat it. Online [or even fake!] Multiplayer on this megawad is legendary. 777 out of 5 stars.

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Guest

Unknown date

  
Es excelente!, nunca había visto un Wad tan elaborado y detallado, me dió muchas bases para crear mis propios WAD's, recomendado 10000 veces!!!

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Guest

Unknown date

  
Boooring. Even on UV, this wad brings little challenge and the traps become way too predictable. Hardly even went below 150% health. 2/5 -Majin Buu

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Guest

Unknown date

  
It would have been nice if there was consistency between levels so that the megawad doesn't feel so disjointed. Still, it's a great collaboration of maps. I loved map20, and map01 music. I didn't like the hellish maps much. 5/5

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Guest

Unknown date

  
4 stars for the first 25 levels....unfortunat ely it then degenerates into yet another slaughterfest and I HATE POXY SLAUGHTERFESTS!!!!! Plays well and looks good with Risen3d and Sitters & Abbs model replacements.

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Guest

Unknown date

  
WHERE R TEH ALIENZ

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Guest

Unknown date

  
This is really really good. Rock on. \m/

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Guest

Unknown date

  
/idgames should make an exception for AV so that you could rate it 10*

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Guest

Unknown date

  
not a crap, definitely

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Guest

Unknown date

  
Wow! That's cool! 5 stars...

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Guest

Unknown date

  
The Masterpiece of Classic Doom MOD.

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Guest

Unknown date

  
This Megawad is insane. A real challenge. Brilliant map design. Hordes of enimies, A great feeling of satisfaction when you finish a level. The only criticism is that one or two of the maps are exteremly frustrating. Hillside Siege, Dark Dome and Walk fire with me for example.

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Guest

Unknown date

  
possibly the greates megawad i have ever played

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Guest

Unknown date

  
One of the best wads EVER, PERFECT wad! %5/5 -impClaw

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Guest

Unknown date

  
While this is a pretty good WAD, I think it's a bit over-the-top at times. It mixes the ultra-challenging "kill over 1000 tough monsters on each level and survive if you can"-style gameplay of HR with the exhaustingly long and confusing levels of Eternal Doom - maps 11 and 20 took me FOREVER to complete! It's just a bit... too much for me. I recommend to download the old version of AV if you can find it somewhere - it's better than this final version (in my opinion)...

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Guest

Unknown date

  
Mostly very good map layout, texture use and decoration. UV plays quite well up to level 6, then changes into slaughtermaps. Quite a few times with ridiculously many boss monsters, and mostly with maximized monster count. So most of the levels have gameplay which is quite challenging, but also extremely monotonous - and thus gets boring after a while. Which is IMHO a pity. So overall: solid 4/5, but no 5/5.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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