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The Hunger

   (1 review)
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About This File

There's no real theme to this WAD file. It's just a good ole fashioned shoot-em up. I hope you've practiced killing the Barons of Hell with the chain gun because you'll have to do that in one spot. Lots of guys to shoot and lots of places to see. Revised to support deathmatches.


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Unknown date

  
Large, sprawling map with no coherent theme or progression to speak of. No keys, and I'm pretty sure none of the very few switches are important for progression -- you're just fighting monsters in random rooms (including pointless dead-end sections). The fights are plentiful and violent, and there are one or two tense moments, but all in all ... nah. 7 secrets, some of which are just plainly marked doors. Skip it. Oh, and it's been another 8 years, and we're STILL playing this game! --2/5

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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