Title : The Omen
Filename : omen.wad
Release date : Originally released 8/12/94 updated 12/27/02
Author : David & Kathy Bruni
Email Address : firstname.lastname@example.org
Homepage : http://home.houston.rr.com/dbruni/
Other Files By Author : The Hunger level, The Texas Tornado Level and a few others.
Misc. Author Info : Contributor to the books "Tricks of the DOOM Gurus"
and it's sequel "3D Game Alchemy" by Sams Publishing.
Former members of Team Eternal. We contributed level
10, "Crimson Tide" to Eternal Doom. Also former
members of Team TNT.
Description : A dark haunting WAD. With much emphasis on horror
and the macabre. We tried to make it as gruesome
as we could without overdoing it. I think. I've made
this WAD file a little less difficult. No hidden exit
this time. All the weapons are in plain sight. There's
also ample weapons and ammo to kill all the
different monsters. Revised to support deathmatch.
Additional Credits : *Id - Creators of DOOM! It's hard to believe Doom is
9 years old and so many people are still playing
it and making levels and utilities for it.
*Geoff Allan-Author of DoomEd
*Jack Vermeulen-Author of DeePsea, which is a
hell of an editor! Buy it, you won't be sorry.
*Antony Burden-Author of DETH
*Raphael Quinet and Brendon Wyber - DEU 5.21 GCC
*Colin Reed, Lee Killough, Simon Howard
& Colin Phipps - BSP 1.2x through 5.x.
*Jim Flynn for all the time he spent making
Boom and all the help and answers to many
questions I had way back when.
*Dr Sleep for all his help and for his
insistance that all textures line-up. I
tried as best I could to live up to his
*Marc Rousseau for Zennode
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM
Map # : E3M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : We worked on this off & on for 2 to 3 weeks.
I was doing this and the DoomED tutorial
at the same time. Maybe 60 hours total. Plus
another 20 or 30 hours aligning textures
and line lenghts to make textures line-up.
Editor(s) used : DoomEd, DETH, DeeP, DeePsea, DEU 5.21 GCC, BSP 1.2x
through 5.x, Zennode, DeepBSP.
Known Bugs : None
May Not Run With... :
* Copyright / Permissions *
Authors (MAY) use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors