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Subway11.wad

   (9 reviews)
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About This File

Some Star Wars, some neatness. Have to to try it once. Main level is like a subway line, with stations. Has some optional puzzles.


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Unknown date

  
This is not one of the classic early pwads; you're thinking of Neal Ziring's "Deimos Subway" (id=594).

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Unknown date

  
What he said. This level sucks.

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Unknown date

  
This is one of the classic early pwads. I would have thought that someone who liked Steve Hillage would have better taste, but then RDM is pretty forgettable compared to, say, "Fish Rising".

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Unknown date

  
This map is a complete and utter insult. It looks nothing like a subway and most of the map can be skipped, as there is a direct path to the exit once you know where you are going. Textures look awful with misalignments and tutti-frutti. And the only monsters I encountered were zombiemen, the rest of the map seems to be made up of boring pointless corridors. Anyways I am going to give this 0/5 as there really is no point in my opinion of maps you can just rush to the end in.

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Unknown date

  
This is so old that the author has a university email address. And the level is based on a subway station. I played it whilst listening to "Rainbow Dome Musick" by Steve Hillage, an minor classic of the ambient genre from 1979. Whereas Hillage's album is pleasant, this level is offensive; it is meandering and has lots of very long corridors that go nowhere. The "puzzle" doesn't work if you're too fast, the only monsters are zombiemen (and you have a rocket launcher!).

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The levelĀ detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailingĀ and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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