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The Imp Fiesta

   (3 reviews)
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About This File

* A large level.
* There is a nice new idea: A TUNNEL (a bit like Alien...hum...)
* Designed for very fast machines (minimum requirement is 66Mhz for a fluent game playing). Note that you should at least have a Pentium if you want it to be fluent in the tunnel...
* In order to fininsh the level, you don't need to discover any secet room, just go where you haven't been.
* The level can be finished very fast if you know where to go (not like for The Spring Ballad). But there are lots of secret rooms and you will need more time if you wanna do it at 100%.
* No BFG9000


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Unknown date

  
This is dated July 1994. It has a tubular tunnel, which must have been pretty clever in 1994. Apart from that, it's aggressively average. There are three bits - an opening arena, a maze, and a closing arena. The arenas are large but undetailed. The monster count is higher than most levels of the time, but there's plenty of health and ammo. The tunnel seems to have been the "hook", but it's short and nowadays looks very familiar.

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Guest

Unknown date

  
Nothing espectacular, just was ok.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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