Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Imp Fiesta

   (3 reviews)
Sign in to follow this  

Guest

About This File

* A large level.
* There is a nice new idea: A TUNNEL (a bit like Alien...hum...)
* Designed for very fast machines (minimum requirement is 66Mhz for a fluent game playing). Note that you should at least have a Pentium if you want it to be fluent in the tunnel...
* In order to fininsh the level, you don't need to discover any secet room, just go where you haven't been.
* The level can be finished very fast if you know where to go (not like for The Spring Ballad). But there are lots of secret rooms and you will need more time if you wanna do it at 100%.
* No BFG9000


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is dated July 1994. It has a tubular tunnel, which must have been pretty clever in 1994. Apart from that, it's aggressively average. There are three bits - an opening arena, a maze, and a closing arena. The arenas are large but undetailed. The monster count is higher than most levels of the time, but there's plenty of health and ammo. The tunnel seems to have been the "hook", but it's short and nowadays looks very familiar.

Share this review


Link to review
Guest

Unknown date

  
Nothing espectacular, just was ok.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×