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Cleaning Of All Kind

   (2 reviews)
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About This File

This mornig your boss was in a bad mood: the coffee vending machine is out of order. That's the reason why you find yourself at the entrance of the C.R.R.G.E. (Center for Research on Regressive Genetical Experiments). Bad luck. This building was abandonned and closed some years ago because of an experiment that has gone wrong. All that we know is that this building is full of 'half-intelligent' and bellicous genetical monsters. Woah, and your boss has sent you in there with a little ridiculous gun... 'Try not to waste the ammunitions!', he said before you entered. Ha! A bullet in his head! That's all what your boss should earn...

But if you want to shoot one in his head, you'll have to come alive out of this building: your lovely boss did solder the door behind you... Through the door you just heared an ugly voice screaming 'Good luck!', immediately follewed by the 'PoP!' of a champagne cork...

þ In order to finish the level, you don't need to discover any secret room, just go where you haven't been.
þ Lots of secret rooms
þ Ultra-Violence can be very difficult. It depends on the good will of the Cyberdemon. In the same room are eight meatballs (Cacodemons), and if the Cyberdemon doesn't kill any of them, I wish you good luck if you really hope to survive...
þ I included a demo of myself finishing the level on Ultra-Violence. Perhaps the demo won't work on some DooM.exe because the demo was recorded using DooM.exe V1.6 Beta...
þ The level is a bit slow on Ultra-Violence. On the other difficulty levels it's quite fine.
þ No BFG9000

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Quite a cool level. I love its interconnection and good use of Doom 1 monsters. Can get quite suspenseful due to all the darkness, flashing lights and room morphing.

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Unknown date

Good: Decent connectivity between areas; Music replacement leads to eerie atmosphere; Combat occasionally heats up; Some good light effects. Bad: Some bad light effects (notably after chaingun); Bad texture misalignments; Mostly useless caged Cyberdemon; Combat in some dark sectors is annoying; Final battle can be shortened or avoided completely if you run for the exit at the right time. Overall: This map doesn't exactly excel, but it's not a horrible way to kill some time, either. 2/5 -VV

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.