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The Twin Brothers

   (4 reviews)
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About This File

In the room with 'star', there is a guy looking exactely the same as you. I know that you're unique, but that's not a reason for shooting him down! If you want to, try to kill him; you will not survive to his death... This guy is a genetical copy of yourself which is locked up in a building so that the owners have full-control over you. The problem is that some people decided that you weren't of any utility to the society. That's the reason why they let the job of killing the copy to plenty of ugly and starving monsters. In fact they have two ways of successing in their glorious mission: killing the copy or, even better, the original. You do not have the choice: you will have to protect him from yourself and from the monsters. If he looses 100 of health, even if you still have 30 percent of your health, you'll die. But you'll have to be very careful because places that were cleaned up could suddenly become full of killers again.

þ Huge level and therefore very slow even on 486 66MHZ computers.
þ 'Living' level (what a paradox...) because of a lot of sectors tags (approximately 40)
þ No BFG9000

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Rated as 1995 level: not bad layout, with two scenes strongly based on map24. Ambiance is ok but not special. The voodoo doll trick was quite fun at those times. Gameplay varies enough, and the player meets @ UV a lot of offenders. Nowadays outdated, but overall it gave in 1995 players enough fun for earning 4*.

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Unknown date

This is an excellent level for mid-1995, and it's still good fun nowadays. The design is simple and there are plenty of monsters. The gimmick - a voodoo doll - is basically pointless, though, and the level is clumsy at times (you miss a lot of the monsters unless you go through the level twice). The new sounds are decent although they get on my nerves after a while.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs