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The Twin Brothers

   (4 reviews)
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About This File

In the room with 'star', there is a guy looking exactely the same as you. I know that you're unique, but that's not a reason for shooting him down! If you want to, try to kill him; you will not survive to his death... This guy is a genetical copy of yourself which is locked up in a building so that the owners have full-control over you. The problem is that some people decided that you weren't of any utility to the society. That's the reason why they let the job of killing the copy to plenty of ugly and starving monsters. In fact they have two ways of successing in their glorious mission: killing the copy or, even better, the original. You do not have the choice: you will have to protect him from yourself and from the monsters. If he looses 100 of health, even if you still have 30 percent of your health, you'll die. But you'll have to be very careful because places that were cleaned up could suddenly become full of killers again.

þ Huge level and therefore very slow even on 486 66MHZ computers.
þ 'Living' level (what a paradox...) because of a lot of sectors tags (approximately 40)
þ No BFG9000


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Rated as 1995 level: not bad layout, with two scenes strongly based on map24. Ambiance is ok but not special. The voodoo doll trick was quite fun at those times. Gameplay varies enough, and the player meets @ UV a lot of offenders. Nowadays outdated, but overall it gave in 1995 players enough fun for earning 4*.

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This is an excellent level for mid-1995, and it's still good fun nowadays. The design is simple and there are plenty of monsters. The gimmick - a voodoo doll - is basically pointless, though, and the level is clumsy at times (you miss a lot of the monsters unless you go through the level twice). The new sounds are decent although they get on my nerves after a while.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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