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The Twin Brothers

   (4 reviews)
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About This File

In the room with 'star', there is a guy looking exactely the same as you. I know that you're unique, but that's not a reason for shooting him down! If you want to, try to kill him; you will not survive to his death... This guy is a genetical copy of yourself which is locked up in a building so that the owners have full-control over you. The problem is that some people decided that you weren't of any utility to the society. That's the reason why they let the job of killing the copy to plenty of ugly and starving monsters. In fact they have two ways of successing in their glorious mission: killing the copy or, even better, the original. You do not have the choice: you will have to protect him from yourself and from the monsters. If he looses 100 of health, even if you still have 30 percent of your health, you'll die. But you'll have to be very careful because places that were cleaned up could suddenly become full of killers again.

þ Huge level and therefore very slow even on 486 66MHZ computers.
þ 'Living' level (what a paradox...) because of a lot of sectors tags (approximately 40)
þ No BFG9000


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Rated as 1995 level: not bad layout, with two scenes strongly based on map24. Ambiance is ok but not special. The voodoo doll trick was quite fun at those times. Gameplay varies enough, and the player meets @ UV a lot of offenders. Nowadays outdated, but overall it gave in 1995 players enough fun for earning 4*.

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This is an excellent level for mid-1995, and it's still good fun nowadays. The design is simple and there are plenty of monsters. The gimmick - a voodoo doll - is basically pointless, though, and the level is clumsy at times (you miss a lot of the monsters unless you go through the level twice). The new sounds are decent although they get on my nerves after a while.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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