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Lostmind.Wad

   (7 reviews)
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About This File

This Wad was made to challange the Doom player in skill aspects along with Killings (of course). Warning! Not everything is what it appears to be. Get that (you'll see what I mean). The level can be completed without cheats, a little thought and effort is all that is needed. Get the Rocket launcher when you see it, you'll need it.


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Memfis

  
Kinda poorly made but every room looks different and somewhat colorful so it's a bit like an adventure, plus the nice romantic midi enhances the mood. But still not very interesting.

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Guest

  
Rated as late 1994 map. In short: quite large but too amateurish. Mostly unattractive layout, passable walls hiding monsters, poor and on places even horrible texture use, and primitive ambiance. Gameplay without any leitmotiv simply feels like one long repeating meh. Even for a 1994 map, this is clearly far below average. Pity of the effort.

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Never_Again

  
Not bad for exactly the reasons listed in the first review. A quiet wandery map with a couple of violent moments. The texturing is decent for its time.

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Guest

Unknown date

  
nice for a 1994 wad

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Unknown date

  
This is a mediocre level dated November 1994, notable only for being slightly larger, and with a higher monster count, than the standard maps. Otherwise it's a typically square early level. The textures were applied at random and the gameplay meanders aimlessly. Almost all the baddies are weak, except for a small cacodemon swarm and a couple of barons; there's a cyberdemon, but he's a pushover because you have loads of space to dodge and lots of plasma.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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