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Tenacity

   (4 reviews)
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About This File

The name of the level simply comes from the fact that you will have to be very tough to finish such a huge and complex level. I included a demo of myself finishing the level in ultra-violence mode. This level is designeg for running with a PCI Pentium faster than 66Mhz. It will be too slow on every 486 computer. No BFG9000


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Guest

Unknown date

  
Awful. Starts off with some tunnels, and then it turns into a cramped, darkened maze filled with spectres and a random teleport that sends you back to the start. All the time a monster sound effect plays that makes it sound as if you are in the belly of a Mancubus. After five minutes of wandering around in a dark maze, punching things, I couldn't be bothered with it. Perhaps the second half is beyond brilliant, but no-one will ever see it.

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Unknown date

  
i thought this map was great with iddt x2, the second half of the map is way better

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Unknown date

  
Starts very well, indeed the maze spoils the fun, yet if you manage going through it (and you need to find two keys inside the maze! :P) it's awesome later. I will give it 4.5/5 - Optimus

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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