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PHOBOS: ANOMALY REBORN

   (185 reviews)
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An episode replacement for E1 of Ultimate Doom. The story is included in Story.html


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gaspe

  

Visually outstanding mapset where what really shine here are all the various Boom special effects, tricks and the faux 3D stuff. On the other hand all of these cool things were made by sacrificing the gameplay which it's really lacking most of the time. For this reason the first levels aren't very compelling but the episode gets better as you approach the final part in the subterranean hell where the atmosphere is truly captivating.

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quxxo

  
It is detailed, but too much... Seriously... It's bad for gameplay.

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Kingpin3

  
Exellent new detailed version of Episode 1

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riderr3

  
Stunning visuals, even for Boom (no overdetailing). But yeah, sometimes gameplay is kinda boring, expecially after I beaten prcp.wad. Anyway this wad is worth to play. (3/5)

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Guest

  
Incredible level design.

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Guest

Unknown date

  
Absolute mintness

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Guest

Unknown date

  
I like how the levels actually represent what they're supposed to be.

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Guest

Unknown date

  
OMG, why do I start with 55 health everytime I play this wad? I need this ported to Doom 2 and that's my only problem. One of the greatest Doom maps, man I hear about this alot. I will still give it 5/5 stars though. Rating: 5.0/5.0

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Guest

Unknown date

  
The precursor to KDiZD. Except better. Not as good as the original Knee-Deep but than again what is? 4/5

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Guest

Unknown date

  
This is the real "knee-deep in zdoom" or it should rather be called knee-deep in boom or MBF. This is the real reimagining of Doom's first episode, and it is actually fun to play.

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YouAreTheDemons

Unknown date

  
This has got to be the best episode replacement since KDiZD!

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Guest

Unknown date

  
Really good. Doesn't play quite as well as Caverns of Darkness but looks even better, and it's still a fun game anyways.

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Guest

Unknown date

  
this is the best levels so far nice train and i like the caves e1m5-e1m7 are da best!!! :)

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Guest

Unknown date

  
A motherfucking masterpiece.

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Guest

Unknown date

  
yeh this map set is pretty visual i like the ideas behind some the new map textures and i would play a megawad map set including this detail 5/5! on the subject the brotherhood of ruin is also a pretty visual map set with an ancient temple theme which reminded me of hexen 2 but the ulitmate torment & torture i am told really is the eye candy many doomers have been looking i intend to play through it when i get a computer then can render gzdoom better! 5/5!

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Guest

Unknown date

  
Lutz still sets the benchmark for details and architecture. he must have devoted his life to some of these visuals... amazing structures, moving gears and bridges, etc. if you just try to play through these levels normally though you will probably never see them, as navigation is an extreme headache and it will take you two hours to find the first blue key. Also Health and Ammo seem to be lacking. Thank god for the walkthrough and IDDQD IDFA IDBEHOLDA. 5/5 for sure, even if it's not the most playable.

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Guest

Unknown date

  
absolutley the greatest!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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NuMetalManiak

Unknown date

  
whoa, this is a fine example of graphics over gameplay, so much that it is bad. the architechture is indeed wonderful, but gameplay is almost sacrificed at it's hand. so many voodoo gimmicks, sometimes monsters don't teleport in properly. worst is the number of inescapable damaging pits, even the first map has them. 2/5.

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Guest

Unknown date

  
Even though there are many linedefs many rooms still look boring, the maps are too big, and the gameplay is rather lame. three stars

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Guest

Unknown date

  
Great job, I only had a couple of gripes: Could have had more monsters, some of the secrets were too difficult to find, maybe a bit too much detail in places. 5/5 anyway.

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Guest

Unknown date

  
Good looks and no glameplay.

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Guest

Unknown date

  
i just typed iddqd at the start and launched that in glboom.exe great! i've never seen that deep atmosphere anywhere but here, gameplay cool too. detailing is something that made my edmap crash :p 5/5 for everything, was a bit worried when didn't find other episodes here.

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Guest

Unknown date

  
The levels are great. I can remember along time ago when I first played this i was amazed at the detail, and i still am. The only reason you start at reduced health is simple, you just crashed and climbed out of a crater in the ground. 5/5

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Guest

Unknown date

  
amazing looking levels. best played with IDDQD and IDBEHOLDA

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carnival-diablos

Unknown date

  
Not the most enjoyable WAD I've played gameplay-wise, but it's worth playing just for the sheer level of detail within the levels. The visual work here is admirable and inspiring. It proves just how impressive the Doom engine can be in the hands of some people.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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