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PHOBOS: ANOMALY REBORN

   (186 reviews)
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An episode replacement for E1 of Ultimate Doom. The story is included in Story.html


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El juancho

  

 

stunning visuals but the gameplay is atrocious

 

I'm here to play doom and have fun not to see some visuals that.

 

-JuanchoES

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El juancho

  

 

stunning visuals but the gameplay is atrocious

 

I'm here to play doom and have fun not to see some visuals that.

 

-JuanchoES

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gaspe

  

Visually outstanding mapset where what really shine here are all the various Boom special effects, tricks and the faux 3D stuff. On the other hand all of these cool things were made by sacrificing the gameplay which it's really lacking most of the time. For this reason the first levels aren't very compelling but the episode gets better as you approach the final part in the subterranean hell where the atmosphere is truly captivating.

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Error2k

  
It is detailed, but too much... Seriously... It's bad for gameplay.

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Kingpin3

  
Exellent new detailed version of Episode 1

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riderr3

  
Stunning visuals, even for Boom (no overdetailing). But yeah, sometimes gameplay is kinda boring, expecially after I beaten prcp.wad. Anyway this wad is worth to play. (3/5)

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Guest

  
Incredible level design.

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Guest

Unknown date

  
Absolute mintness

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Guest

Unknown date

  
I like how the levels actually represent what they're supposed to be.

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Guest

Unknown date

  
OMG, why do I start with 55 health everytime I play this wad? I need this ported to Doom 2 and that's my only problem. One of the greatest Doom maps, man I hear about this alot. I will still give it 5/5 stars though. Rating: 5.0/5.0

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Guest

Unknown date

  
The precursor to KDiZD. Except better. Not as good as the original Knee-Deep but than again what is? 4/5

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Guest

Unknown date

  
This is the real "knee-deep in zdoom" or it should rather be called knee-deep in boom or MBF. This is the real reimagining of Doom's first episode, and it is actually fun to play.

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YouAreTheDemons

Unknown date

  
This has got to be the best episode replacement since KDiZD!

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Guest

Unknown date

  
Really good. Doesn't play quite as well as Caverns of Darkness but looks even better, and it's still a fun game anyways.

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Guest

Unknown date

  
this is the best levels so far nice train and i like the caves e1m5-e1m7 are da best!!! :)

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Guest

Unknown date

  
A motherfucking masterpiece.

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Guest

Unknown date

  
yeh this map set is pretty visual i like the ideas behind some the new map textures and i would play a megawad map set including this detail 5/5! on the subject the brotherhood of ruin is also a pretty visual map set with an ancient temple theme which reminded me of hexen 2 but the ulitmate torment & torture i am told really is the eye candy many doomers have been looking i intend to play through it when i get a computer then can render gzdoom better! 5/5!

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Guest

Unknown date

  
Lutz still sets the benchmark for details and architecture. he must have devoted his life to some of these visuals... amazing structures, moving gears and bridges, etc. if you just try to play through these levels normally though you will probably never see them, as navigation is an extreme headache and it will take you two hours to find the first blue key. Also Health and Ammo seem to be lacking. Thank god for the walkthrough and IDDQD IDFA IDBEHOLDA. 5/5 for sure, even if it's not the most playable.

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Guest

Unknown date

  
absolutley the greatest!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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NuMetalManiak

Unknown date

  
whoa, this is a fine example of graphics over gameplay, so much that it is bad. the architechture is indeed wonderful, but gameplay is almost sacrificed at it's hand. so many voodoo gimmicks, sometimes monsters don't teleport in properly. worst is the number of inescapable damaging pits, even the first map has them. 2/5.

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Guest

Unknown date

  
Even though there are many linedefs many rooms still look boring, the maps are too big, and the gameplay is rather lame. three stars

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Guest

Unknown date

  
Great job, I only had a couple of gripes: Could have had more monsters, some of the secrets were too difficult to find, maybe a bit too much detail in places. 5/5 anyway.

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Guest

Unknown date

  
Good looks and no glameplay.

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Guest

Unknown date

  
i just typed iddqd at the start and launched that in glboom.exe great! i've never seen that deep atmosphere anywhere but here, gameplay cool too. detailing is something that made my edmap crash :p 5/5 for everything, was a bit worried when didn't find other episodes here.

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Guest

Unknown date

  
The levels are great. I can remember along time ago when I first played this i was amazed at the detail, and i still am. The only reason you start at reduced health is simple, you just crashed and climbed out of a crater in the ground. 5/5

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  • File Reviews

    • By Obsidian · Posted
      This is a bit of an interesting one to revisit for me: Whispers of Satan was a mapset I played fairly early in my mapping career and it's influenced my approach to level construction and visual design more than I initially realized. At the time I ran out of steam around MAP22, but recently I decided to take another stab at it and finish all the levels. Which I did! Having done so, these are my thoughts.   Gotta start with the big one: Whispers of Satan is a damn good-looking mapset. Excellent texture usage and attention to detail were big draws for me when I first played this years ago and I ended up mimicking it a lot in my own work: to some degree I still do, honestly. Maps like MAP10, MAP16 and MAP28 stand out as particularly good examples of this school of design, with all the detailing work coming together to craft an excellent sense of place. This is bolstered by the custom soundtrack, which has some absolute bangers in it (in my decidedly unmusical opinion :P).   I also gotta shout out the fact that Paul and Kristian undeniably had fun putting this together, as can be evidenced by the silly little easter eggs and gags that are present throughout. There's the secret and super secret maps of course, but you can also spot a little bit of silliness in the main lineup and it's a touch I appreciate in the way that it gives a mapset life and charm. Again, it's something I was inspired by in my early mapping career and you can thank WoS for any gaff or joke you find in my own maps.   There is however an elephant in the room that I have to address and that is the map design itself. Other reviewers have pointed out the excessive symmetry that plagues a lot of the map architecture, but there is also a general sense of formula that can wear on you as you progress through the megawad: by the time you're in the final third of the main block of maps, you can distinctly see them falling into the same gameplay pattern and it starts chafing in a big way. MAP25 and MAP29 are two big culprits in my eyes, but there are plenty of early maps that follow the same formula and get a pass simply because of their placement in the megawad and (relatedly) the length of those experiences. This formulaic approach also creeps into the gameplay and monster usage and serves to make the latter half of the megawad something of a slog to get through, which explains why I didn't progress past MAP22 all those years ago.   I ain't gonna say that it doesn't deserve its Cacoward or anything though: I can appreciate the work that went into creating Whispers of Satan and the influence it had on what came after. It definitely has its flaws and as a gameplay experience it doesn't really hold up, but I can still admire it as a piece of Dooming history and I wouldn't be the mapper I am today if it didn't exist.
    • By Walter confetti · Posted
      Take a shot at this editor on dosbox and it's pretty impressive for such a old editor! Pretty easy and competent program, looks like a ancient version of the most popular Doom Builder editor.
    • By Maribo · Posted
      Heaven, with a blue coat of paint.
    • By JudgeDeadd · Posted
      A 10-minute long map with fairly unremarkable gameplay. As is the case with many old maps, its main strength is the visual variety of the different locations. Still, there's not that much in terms of exploration or branching paths; a good part of the map is just going from room to room and shooting at the anemic groups of monsters. Not terrible, but not a classic. 
    • By Dexiaz · Posted
      A surprisingly good map (especially for the date of release), which is actually a regular Doom 1 map with spicy content in kind of "secret" areas. The funny thing is the difficulty due to the readme info. Play it on UV, today it's a pretty easy map for Doom players.
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