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PHOBOS: ANOMALY REBORN

   (185 reviews)
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About This File

An episode replacement for E1 of Ultimate Doom. The story is included in Story.html


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gaspe

  

Visually outstanding mapset where what really shine here are all the various Boom special effects, tricks and the faux 3D stuff. On the other hand all of these cool things were made by sacrificing the gameplay which it's really lacking most of the time. For this reason the first levels aren't very compelling but the episode gets better as you approach the final part in the subterranean hell where the atmosphere is truly captivating.

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quxxo

  
It is detailed, but too much... Seriously... It's bad for gameplay.

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Kingpin3

  
Exellent new detailed version of Episode 1

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riderr3

  
Stunning visuals, even for Boom (no overdetailing). But yeah, sometimes gameplay is kinda boring, expecially after I beaten prcp.wad. Anyway this wad is worth to play. (3/5)

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Guest

  
Incredible level design.

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Guest

Unknown date

  
Absolute mintness

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Guest

Unknown date

  
I like how the levels actually represent what they're supposed to be.

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Guest

Unknown date

  
OMG, why do I start with 55 health everytime I play this wad? I need this ported to Doom 2 and that's my only problem. One of the greatest Doom maps, man I hear about this alot. I will still give it 5/5 stars though. Rating: 5.0/5.0

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Guest

Unknown date

  
The precursor to KDiZD. Except better. Not as good as the original Knee-Deep but than again what is? 4/5

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Guest

Unknown date

  
This is the real "knee-deep in zdoom" or it should rather be called knee-deep in boom or MBF. This is the real reimagining of Doom's first episode, and it is actually fun to play.

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YouAreTheDemons

Unknown date

  
This has got to be the best episode replacement since KDiZD!

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Guest

Unknown date

  
Really good. Doesn't play quite as well as Caverns of Darkness but looks even better, and it's still a fun game anyways.

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Guest

Unknown date

  
this is the best levels so far nice train and i like the caves e1m5-e1m7 are da best!!! :)

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Guest

Unknown date

  
A motherfucking masterpiece.

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Guest

Unknown date

  
yeh this map set is pretty visual i like the ideas behind some the new map textures and i would play a megawad map set including this detail 5/5! on the subject the brotherhood of ruin is also a pretty visual map set with an ancient temple theme which reminded me of hexen 2 but the ulitmate torment & torture i am told really is the eye candy many doomers have been looking i intend to play through it when i get a computer then can render gzdoom better! 5/5!

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Guest

Unknown date

  
Lutz still sets the benchmark for details and architecture. he must have devoted his life to some of these visuals... amazing structures, moving gears and bridges, etc. if you just try to play through these levels normally though you will probably never see them, as navigation is an extreme headache and it will take you two hours to find the first blue key. Also Health and Ammo seem to be lacking. Thank god for the walkthrough and IDDQD IDFA IDBEHOLDA. 5/5 for sure, even if it's not the most playable.

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Guest

Unknown date

  
absolutley the greatest!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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NuMetalManiak

Unknown date

  
whoa, this is a fine example of graphics over gameplay, so much that it is bad. the architechture is indeed wonderful, but gameplay is almost sacrificed at it's hand. so many voodoo gimmicks, sometimes monsters don't teleport in properly. worst is the number of inescapable damaging pits, even the first map has them. 2/5.

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Guest

Unknown date

  
Even though there are many linedefs many rooms still look boring, the maps are too big, and the gameplay is rather lame. three stars

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Guest

Unknown date

  
Great job, I only had a couple of gripes: Could have had more monsters, some of the secrets were too difficult to find, maybe a bit too much detail in places. 5/5 anyway.

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Guest

Unknown date

  
Good looks and no glameplay.

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Guest

Unknown date

  
i just typed iddqd at the start and launched that in glboom.exe great! i've never seen that deep atmosphere anywhere but here, gameplay cool too. detailing is something that made my edmap crash :p 5/5 for everything, was a bit worried when didn't find other episodes here.

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Guest

Unknown date

  
The levels are great. I can remember along time ago when I first played this i was amazed at the detail, and i still am. The only reason you start at reduced health is simple, you just crashed and climbed out of a crater in the ground. 5/5

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Guest

Unknown date

  
amazing looking levels. best played with IDDQD and IDBEHOLDA

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carnival-diablos

Unknown date

  
Not the most enjoyable WAD I've played gameplay-wise, but it's worth playing just for the sheer level of detail within the levels. The visual work here is admirable and inspiring. It proves just how impressive the Doom engine can be in the hands of some people.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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