CHRISTOPHER LUTZ & THE CHAOS CREW present
P H O B O S : A N O M A L Y R E B O R N
Title : PHOBOS: ANOMALY REBORN
Filename : PAR.wad & PAR.deh
Author : Chris Lutz of The Chaos Crew
Email Address : Chris_Lutz@hotmail.com
Homepage : http://www.doomworld.com/chaoscrew
Other Releases : Caverns of Darkness (cc-cod.zip)
: Inferno (inf-lutz.zip)
: Doomworld's 10sectors.wad - Map26
Description : An episode replacement for E1
: of Ultimate Doom. The story is
: included in Story.html
Additional Credits to : id Software
: Lüt for basically ignoring the rest
: of his life in an effort to complete
: some superb last-minute beta-testing
: Joel Murdoch, Rez, & Mattrim Dixon
: for early beta-testing comments
: Gothic DM/DM2, Nick Baker for gfx
: Arioch for cleaning up the .WAD file
: www.Doomworld.com, specifically the
: forum regulars for answering some
: rather silly questions
* VERY IMPORTANT NOTE #1 *
We are very visual people, and these levels reflect that -- they
are all very detailed. As a result, there are certain portions
of each that may run somewhat slowly even on rather stout
hardware. Regardless, they look the way we want them to, so
deal with it. That said, there are always places in which you
can fight that shouldn't cause any machine to choke, so you
should be able to get by. If you can't...get a new machine.
Further, there two major 3D effects in level 3 which aren't too
hard to 'break' if you work at it: the crane and the 3D floor
on the left of the map. Play by the rules and you should be
fine. (Note that there are ways to reset the effects should
you become trapped: run over the end of the extended part of
the crane, and just hit the elevator switches again for the
* VERY IMPORTANT NOTE #2 *
These levels were created for the BOOM/MBF engine; all beta-
testing was done using the MBF engine. The Chaos Crew is well
aware that many people do not like MBF (mostly due to problems
with sound), so we have verified that every level will also
work with ZDoom beta 33. (PAR1-4.WAD did not work with the
ZDoom engine due to a small error that has since been
corrected -- thank you, Nick Baker!).
HOWEVER -- there are certain artifacts that creep in when using
the ZDoom engine:
- Jumping is NOT allowed (you're on your honor...)
- ZDoom doesn't recognize user-provided transparency maps; as
such, some windows and screens look TERRIBLE.
- Some areas just look bad due to offset issues.
- There are sound cues you will miss (apparently, ZDoom's
crushing ceilings don't crush barrels).
- Some instant-death warps (warping into a phantom player) don't
seem to work; if you get stuck, assume you would have died.
- Etc, etc. If something looks/seems funny, try it using MBF.
None of the anomalies caused by using the ZDoom engine are fatal,
but you will not witness some cool effects (for example, the
cannon on level 9). Thus, you are strongly urged to use the
MBF engine when running P:AR. If you must use ZDoom, please do
us a favor and run through P:AR using BOOM/MBF at a later time...
PAR.WAD: Why you downloaded this in the first place.
PAR.DEH: Dehacked file.
PAR.TXT: This file.
SubPAR.TXT: Find out for yourself...
STORY.HTML: The story (contains some adult langauge)
HINTS.HTML: As some people complained about being unable
to figure out where to go, I have included
a general walkthrough. There are a few
spoilers, but none of the secret areas are
revealed (save the secret exit on level 3).
To run with BOOM / MBF:
"mbf -iwad c:\doom -file par.wad -deh par.deh"
Mission: Title: Author:
---------- ---------------- -----------
E1M1 Hangar B Lutz
E1M2 Toxin Refinery Lutz
E1M3 Dissolution Lutz
E1M4 Railbender Lutz
E1M5 The Dig Site Lutz
E1M6 Subterra Lutz
E1M7 The Beneath Lutz
E1M8 Anomaly Reborn Lutz
E1M9 Lost Barracks Lutz
* Play Information *
Sourceport : Boom / MBF (See note above)
Game : Ulimate Doom
Levels : E1M1 - E1M9
Single Player : Yes
Cooperative : No
Deathmatch : No
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes (some by Lutz, some taken from
: Gothic DM/Gothic DM2, and some by
: Nick Baker)
New Music : No
* Construction *
Base : New levels from scratch.
Editors used : Windeu 5.24, DETH, Wintex
Known Bugs : See note above
Build Time : Off & on for 3 years
* Copyright / Permissions *
You may distribute this file freely, provided you include
all 6 files. Should you want to edit or include sub-portions
of these levels in any other project, send me an e-mail
message and I will ponder your request.
If you wish to rip any graphics out of this .WAD, check with
me (firstname.lastname@example.org) first; I will tell you if I'm
actually the guy to ask. If the graphic(s) you wish to use
are not mine, I will tell you to ask the respective authors.