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PHOBOS: ANOMALY REBORN

   (186 reviews)
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About This File

An episode replacement for E1 of Ultimate Doom. The story is included in Story.html


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Guest

Unknown date

  
amazing looking levels. best played with IDDQD and IDBEHOLDA

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carnival-diablos

Unknown date

  
Not the most enjoyable WAD I've played gameplay-wise, but it's worth playing just for the sheer level of detail within the levels. The visual work here is admirable and inspiring. It proves just how impressive the Doom engine can be in the hands of some people.

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Guest

Unknown date

  
Best episode ever.

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Guest

Unknown date

  
I've played Lutz's Inferno episode and I thought that was good. And just look at his E1, this wad is simply Stunning.

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Guest

Unknown date

  
This is amazing. The vehicles, though unmovable are awesome.

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Guest

Unknown date

  
I bow down to the detailness of this shit.

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Guest

Unknown date

  
The detailing is unquestionably awesome, and I found the gameplay to be good enough. 5/5

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Guest

Unknown date

  
It's all perdy like.

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Guest

Unknown date

  
Best ever. Learn from it's genius. -N

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Guest

Unknown date

  
5 stars, for all the deatiling effort, although I must admit that the actual playthrough was a bit much for me as the levels are, well, hard to navigate, and the also unlike COD, which felt more complete and integrated, this one is a bit showy for my tastes, lets just say that detailing is a bit overkill, that's all. For lovers of beautiful architecture. -TeH NeXuS

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Guest

Unknown date

  
Uber Cool :D

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Guest

Unknown date

  
This is absolutley Amazing, get it now! A rating of 5 Stars. -PC

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Guest

Unknown date

  
This has to be the most detailed wad that I've ever played. But Doom graphics are not the prettiest and therefore making the levels extremely detailed is a waste of time. Is it the most atmospheric? No. 3057hub1 is more atmospheric for example. Does it have superb gameplay? Well I got lost in the first 3 levels and I fell of the train several times because of the extremely narrow routes. That wasn't fun. Anyway I commend the author for such an incredible effort. 4 Stars --- Starburst.

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Guest

Unknown date

  
Amazingly details levels. Too bad I gave up when I couldn't find any keys on the first. - The Big Robb

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maggotjoe

Unknown date

  
Great build low amounts of monsters bad fights scarce ambushes

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Guest

Unknown date

  
A very good episode 1 replacement, detail is totally uber. If Doom could handle this sort of detail back in 1993, it would be even more t3h p4wn and t3h h4x. Doom's (lack of) monster variety hurts it a bit, but otherwise it's about the best you can get for "classic" Doom E1 gameplay. I found myself staring at the details for too long :-p 5/5

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Guest

Unknown date

  
As others have said, the gameplay needs a little tightening in places. The difficulty bounces about like a hyperactive ten year old frog on steroids and the maps are a bit too large. With frequent backtracking being a necessity, they can often outstay their welcome. However the mod excels in terms of attention to detail and atmosphere, with great lighting, beautiful faux 3D floors and tight texture work. Overall a well deserved 4 stars.

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Guest

Unknown date

  
E1M5 and E1M6 are some of the best looking maps I have ever seen. 5/5 detail, 4/5 gameplay (the Barons in E1M2 and E1M3 are somewhat annoying when you only have the shotgun to kill them) - Belial

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Guest

Unknown date

  
shit all over my head !! this is good

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Guest

Unknown date

  
SUPER LEVEL DESIGN!!!!!!!!!!

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Guest

Unknown date

  
P:AR is a very clever mapset, with gorgeous environments, lots of technical tricks and impressive functionality. You'd be hard-pressed to believe it isn't a ZDoom mod, when playing in ZDoom. Later levels are also quite fun to play, but the train level and before I'd say were more style over substance. SubP:AR, which is a good pun if ever I saw one, is definitely to a lower quality but I would point out that it is kind of fun. Anyway, ignoring SubP:AR - 4* -Phobus

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Guest

Unknown date

  
At some points in E1M5, I swear that had to have been Doom 3. Utter genius. 5/5. --Woolie

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Guest

Unknown date

  
The level remakes would have played more enjoyably and looked a good degree better had the author made more texture/flat changes and less sector/vector based ones. Many effects look somewhat ugly or flaky and/or make navigation tiresome. Still, it was an experiment and evidently quite an effort in craftsmanship. The Gothic parts at the end actually look mostly better because they don't strive so painfully for realism. [3/5] ~Chain Mail (11/2007)

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Guest

Unknown date

  
Great wad. Very detailed. i love it with Risen3D I can't find the blue key in E1M1.

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Guest

Unknown date

  
hey, they were joking. its purdy.

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  • File Reviews

    • By Arrowhead · Posted
      Great '94 map. Don't be discouraged by the seemingly impossible scenario the map starts your w/! There is a secret area that will allow you to activate a crusher that'll kill the cacos in the first room.   Once you get past that first tense section, the map really opens up. There are some toughish fights in this map, but nothing too frightening - due to the lack of Doom 2 monsters.   The gameplay in this one is superb, check it out! Really surprising how well put together it is, seeing as this one came out before Doom 2 did!
    • By Thrustpeak · Posted
      Good tunes, cool visuals, fun gameplay.
    • By Arrowhead · Posted
      A very detailed (but nearly microscopic) techbase map.   The detailing is quite good - truly feels like a real place.   Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.   3/5
    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
    • By Arrowhead · Posted
      A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.   There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.   There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.   I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.   Great map from the early 2000s. Check it out!
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