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PHOBOS: ANOMALY REBORN

   (186 reviews)
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An episode replacement for E1 of Ultimate Doom. The story is included in Story.html


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El juancho

  

 

stunning visuals but the gameplay is atrocious

 

I'm here to play doom and have fun not to see some visuals that.

 

-JuanchoES

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El juancho

  

 

stunning visuals but the gameplay is atrocious

 

I'm here to play doom and have fun not to see some visuals that.

 

-JuanchoES

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gaspe

  

Visually outstanding mapset where what really shine here are all the various Boom special effects, tricks and the faux 3D stuff. On the other hand all of these cool things were made by sacrificing the gameplay which it's really lacking most of the time. For this reason the first levels aren't very compelling but the episode gets better as you approach the final part in the subterranean hell where the atmosphere is truly captivating.

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Error2k

  
It is detailed, but too much... Seriously... It's bad for gameplay.

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Kingpin3

  
Exellent new detailed version of Episode 1

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riderr3

  
Stunning visuals, even for Boom (no overdetailing). But yeah, sometimes gameplay is kinda boring, expecially after I beaten prcp.wad. Anyway this wad is worth to play. (3/5)

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Guest

  
Incredible level design.

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Guest

Unknown date

  
Absolute mintness

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Guest

Unknown date

  
I like how the levels actually represent what they're supposed to be.

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Guest

Unknown date

  
OMG, why do I start with 55 health everytime I play this wad? I need this ported to Doom 2 and that's my only problem. One of the greatest Doom maps, man I hear about this alot. I will still give it 5/5 stars though. Rating: 5.0/5.0

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Guest

Unknown date

  
The precursor to KDiZD. Except better. Not as good as the original Knee-Deep but than again what is? 4/5

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Guest

Unknown date

  
This is the real "knee-deep in zdoom" or it should rather be called knee-deep in boom or MBF. This is the real reimagining of Doom's first episode, and it is actually fun to play.

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YouAreTheDemons

Unknown date

  
This has got to be the best episode replacement since KDiZD!

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Guest

Unknown date

  
Really good. Doesn't play quite as well as Caverns of Darkness but looks even better, and it's still a fun game anyways.

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Guest

Unknown date

  
this is the best levels so far nice train and i like the caves e1m5-e1m7 are da best!!! :)

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Guest

Unknown date

  
A motherfucking masterpiece.

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Guest

Unknown date

  
yeh this map set is pretty visual i like the ideas behind some the new map textures and i would play a megawad map set including this detail 5/5! on the subject the brotherhood of ruin is also a pretty visual map set with an ancient temple theme which reminded me of hexen 2 but the ulitmate torment & torture i am told really is the eye candy many doomers have been looking i intend to play through it when i get a computer then can render gzdoom better! 5/5!

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Guest

Unknown date

  
Lutz still sets the benchmark for details and architecture. he must have devoted his life to some of these visuals... amazing structures, moving gears and bridges, etc. if you just try to play through these levels normally though you will probably never see them, as navigation is an extreme headache and it will take you two hours to find the first blue key. Also Health and Ammo seem to be lacking. Thank god for the walkthrough and IDDQD IDFA IDBEHOLDA. 5/5 for sure, even if it's not the most playable.

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Guest

Unknown date

  
absolutley the greatest!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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NuMetalManiak

Unknown date

  
whoa, this is a fine example of graphics over gameplay, so much that it is bad. the architechture is indeed wonderful, but gameplay is almost sacrificed at it's hand. so many voodoo gimmicks, sometimes monsters don't teleport in properly. worst is the number of inescapable damaging pits, even the first map has them. 2/5.

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Guest

Unknown date

  
Even though there are many linedefs many rooms still look boring, the maps are too big, and the gameplay is rather lame. three stars

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Guest

Unknown date

  
Great job, I only had a couple of gripes: Could have had more monsters, some of the secrets were too difficult to find, maybe a bit too much detail in places. 5/5 anyway.

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Guest

Unknown date

  
Good looks and no glameplay.

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Guest

Unknown date

  
i just typed iddqd at the start and launched that in glboom.exe great! i've never seen that deep atmosphere anywhere but here, gameplay cool too. detailing is something that made my edmap crash :p 5/5 for everything, was a bit worried when didn't find other episodes here.

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Guest

Unknown date

  
The levels are great. I can remember along time ago when I first played this i was amazed at the detail, and i still am. The only reason you start at reduced health is simple, you just crashed and climbed out of a crater in the ground. 5/5

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  • File Reviews

    • By Scotty · Posted
      One of the best megawads of all time.
    • By Fairen · Posted
      Sunlust is one of those WADs that aims to be ultra-challenging and hardcore. And like most of those WADs, Sunlust relies entirely on a handful of cheap tricks and gimmicks that very quickly grow old. Many of these maps are spent simply taking out your BFG and holding down the fire button, as the maps often eschew complex encounters based around level design in favour of simply throwing massive hordes of enemies at you. (Naturally, a large number of these hordes consist entirely of revenants.) When Sunlust isn't doing this, it's fond of warping in or opening monster closets directly behind you, trapping you in cramped arenas, and placing hitscanners in cheap locations and overabundance. The problem isn't simply the cheapness of these "challenges" but also their predictability—coupled with unpredictability, ironically enough. You know when the game is going to do something stupid, but you never know exactly what, necessitating trial-and-error to find out where you should be standing at any given time/area, whether or not you need to quickly clear out an encounter or if you can take your time.   Incidentally: Though the map recommends UV only for "ubermensch doom-gods", lower difficulties change almost nothing about how the maps play. You're still having massive hordes throw themselves at you(r BFG), with the only differences being that the hordes are a bit smaller and some of them are replaced with weaker enemies. It's nothing but a difference of "I have to dodge 30 revenant rockets" vs. "I have to dodge 40 revenant rockets".   While it didn't start terribly, Sunlust quickly devolved into a joyless experience, where almost every major fight turns into the same repetitive chore and victory felt less like a result of skill and strategy than "okay, now I know what BS happens here". It's a perfect example of how trying to design a WAD around "challenge!" often overlooks making encounters and levels interesting, unique, or just plain fun.
    • By dei_eldren · Posted
      Conceptually this differs little if at all from Favillesco Episode 1: Genuflected on Io, basically consisting of expanded Romeroesque techbases, but the maps are longer, with more verticality, and even more intricate, while the enemy count is higher, including a larger amount of high-tiers, resulting in what i felt to be a more immersive experience.   This is classic dooming at its finest and purest, and for that reason alone some will dislike it from the start, as the set does not adhere to trends or what are considered to be modern standards.  But for people who appreciate such a thing, this is among the finest Episode-replacements that i have seen.  The levels are long, routinely it took me over 35 minutes to max them on blind run with all the secrets (and a few eluded me), and highly non-linear.  There will be lots of backtracking, and using the automap is often the key in finding a route to where you need to go next, as it's not as simple as going to the general direxion. Despite this, i had no problems with progression, and only time i was at all irritated by this was the level E2M5, as i had to run through nukage without a suit a few times to solve the last secrets and find the secret exit, before which i had had to run around the level a couple of times trying to figure things out.  But generally it won't take more than a minute to get where you want to go, despite the length of the maps. Also, the layouts are ingenious, what little inconvenience they engender, is a small price to pay for the experience.   My first death (of two) came in E2M4, in a darkened room as Cacodemons rose from below while i was platforming on top of pillars, with nukage below - an effective moment of exceptionally gloomy ambience.  The same map had another similar room, where Barons and Cacodemons attacked me in darkness while i was platforming on a narrow walkaway across nukage.  Thus, E2M4 is my favourite map of this WAD.   i disagree with those who say the secrets are 'easy' - in a sense they are, but that's only because  of experience, as they are wholly traditional in style.  And there are a few more cryptic ones, also.  The last level, as in Fav Ep 1, was annoying (though perhaps a bit less so this time), and i admit i did not finish it.  It would've taken a few more tries and some luck, as far as i could ascertain, and to me it wasn't worth it.  Nothing classical about it, as far as i can tell.   Very sophisticated Episode 2 replacement, and i would highly recommended this apparently under-appreciated WAD to anyone who likes original Doom.  (Played through on HMP.)
    • By Endless · Posted
      Woah! Look at that, an ASS that's quite good! 12 maps made quickly and with a free design, but that apparently fell into a general design inspired by my favorite episode: Thy Flesh Consumed. With a demonically gothic aesthetic, full of green marble and lots of lava, these maps prove that speed is not detrimental to good visual design. Fast and tight, the combat is intense and requires good attention, with a few bullshit maps that make us suffer a few ''jokes.'' On the upside, this is probably the most solid ASS there is in terms of consistency and quality among the first 13. Jimmy, Matt Tropiano and AD_79 are mapping wizards; their maps are fantastic, fun, flow brillantly and are just goddamn fun to play. I'd give this set a 4 if it weren't for the crappy ending, but the rest: chefs kiss. Especially recommended if you're a fan of the style and aesthetic of Thy Flesh Consumed. The Romero and McGee ink is felt quite greatly in some of these maps.   A nice ASS. Would play it again.   ASS so good, I had to put 4 pics of my favorite areas.
    • By Thrustpeak · Posted
      More challenging than anything you'll find in plutonia itself, but still a fun short experience.
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