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PHOBOS: ANOMALY REBORN

   (186 reviews)
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About This File

An episode replacement for E1 of Ultimate Doom. The story is included in Story.html


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El juancho

  

 

stunning visuals but the gameplay is atrocious

 

I'm here to play doom and have fun not to see some visuals that.

 

-JuanchoES

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El juancho

  

 

stunning visuals but the gameplay is atrocious

 

I'm here to play doom and have fun not to see some visuals that.

 

-JuanchoES

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gaspe

  

Visually outstanding mapset where what really shine here are all the various Boom special effects, tricks and the faux 3D stuff. On the other hand all of these cool things were made by sacrificing the gameplay which it's really lacking most of the time. For this reason the first levels aren't very compelling but the episode gets better as you approach the final part in the subterranean hell where the atmosphere is truly captivating.

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Error2k

  
It is detailed, but too much... Seriously... It's bad for gameplay.

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Kingpin3

  
Exellent new detailed version of Episode 1

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riderr3

  
Stunning visuals, even for Boom (no overdetailing). But yeah, sometimes gameplay is kinda boring, expecially after I beaten prcp.wad. Anyway this wad is worth to play. (3/5)

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Guest

  
Incredible level design.

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Guest

Unknown date

  
Absolute mintness

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Guest

Unknown date

  
I like how the levels actually represent what they're supposed to be.

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Guest

Unknown date

  
OMG, why do I start with 55 health everytime I play this wad? I need this ported to Doom 2 and that's my only problem. One of the greatest Doom maps, man I hear about this alot. I will still give it 5/5 stars though. Rating: 5.0/5.0

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Guest

Unknown date

  
The precursor to KDiZD. Except better. Not as good as the original Knee-Deep but than again what is? 4/5

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Guest

Unknown date

  
This is the real "knee-deep in zdoom" or it should rather be called knee-deep in boom or MBF. This is the real reimagining of Doom's first episode, and it is actually fun to play.

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YouAreTheDemons

Unknown date

  
This has got to be the best episode replacement since KDiZD!

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Guest

Unknown date

  
Really good. Doesn't play quite as well as Caverns of Darkness but looks even better, and it's still a fun game anyways.

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Guest

Unknown date

  
this is the best levels so far nice train and i like the caves e1m5-e1m7 are da best!!! :)

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Guest

Unknown date

  
A motherfucking masterpiece.

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Guest

Unknown date

  
yeh this map set is pretty visual i like the ideas behind some the new map textures and i would play a megawad map set including this detail 5/5! on the subject the brotherhood of ruin is also a pretty visual map set with an ancient temple theme which reminded me of hexen 2 but the ulitmate torment & torture i am told really is the eye candy many doomers have been looking i intend to play through it when i get a computer then can render gzdoom better! 5/5!

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Guest

Unknown date

  
Lutz still sets the benchmark for details and architecture. he must have devoted his life to some of these visuals... amazing structures, moving gears and bridges, etc. if you just try to play through these levels normally though you will probably never see them, as navigation is an extreme headache and it will take you two hours to find the first blue key. Also Health and Ammo seem to be lacking. Thank god for the walkthrough and IDDQD IDFA IDBEHOLDA. 5/5 for sure, even if it's not the most playable.

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Guest

Unknown date

  
absolutley the greatest!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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NuMetalManiak

Unknown date

  
whoa, this is a fine example of graphics over gameplay, so much that it is bad. the architechture is indeed wonderful, but gameplay is almost sacrificed at it's hand. so many voodoo gimmicks, sometimes monsters don't teleport in properly. worst is the number of inescapable damaging pits, even the first map has them. 2/5.

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Guest

Unknown date

  
Even though there are many linedefs many rooms still look boring, the maps are too big, and the gameplay is rather lame. three stars

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Guest

Unknown date

  
Great job, I only had a couple of gripes: Could have had more monsters, some of the secrets were too difficult to find, maybe a bit too much detail in places. 5/5 anyway.

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Guest

Unknown date

  
Good looks and no glameplay.

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Guest

Unknown date

  
i just typed iddqd at the start and launched that in glboom.exe great! i've never seen that deep atmosphere anywhere but here, gameplay cool too. detailing is something that made my edmap crash :p 5/5 for everything, was a bit worried when didn't find other episodes here.

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Guest

Unknown date

  
The levels are great. I can remember along time ago when I first played this i was amazed at the detail, and i still am. The only reason you start at reduced health is simple, you just crashed and climbed out of a crater in the ground. 5/5

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  • File Reviews

    • By Arrowhead · Posted
      Great '94 map. Don't be discouraged by the seemingly impossible scenario the map starts your w/! There is a secret area that will allow you to activate a crusher that'll kill the cacos in the first room.   Once you get past that first tense section, the map really opens up. There are some toughish fights in this map, but nothing too frightening - due to the lack of Doom 2 monsters.   The gameplay in this one is superb, check it out! Really surprising how well put together it is, seeing as this one came out before Doom 2 did!
    • By Thrustpeak · Posted
      Good tunes, cool visuals, fun gameplay.
    • By Arrowhead · Posted
      A very detailed (but nearly microscopic) techbase map.   The detailing is quite good - truly feels like a real place.   Gameplay wise, the map is too small to offer much of a challenge. It took me under 3 minutes to UVMAX. I enjoyed what was here, but really wanted to see more.   3/5
    • By Arrowhead · Posted
      Decent map w/ a lot of symmetry - but that's to be expected from a WAD based on a real place.   I took it upon myself to look the library up on Google Maps, and you can definitely see what the author was going for architecturally - the library in this map is pretty close visually to the one in real life! It even has the little cube sculpture out front!   Doom isn't the best medium to recreate real places, but it does an adequate job here. In terms of gameplay, the map is very easy! One should have no problem beating this map on UV. The most difficult part of this map is its navigation. It is a little bit of a switch-hunt.   Monster placement is surprisingly good for a map of this type.   Check the map out, and then look it up on Google Maps! You'll definitely see the resemblance! :)
    • By Arrowhead · Posted
      A bit of a cramped map, but there are many fun fights to see here. This is one of those maps w/ very little room to run around. You better be able to dodge revenant fireballs in close quarters if you are to have success here. This map isn't too difficult, but it is a fair challenge. I'd say it'd be a 6/10 on the difficulty scale today.   There is some mean archvile placement in this map, too. A lot of fights involve hit and run tactics, as there isn't nearly enough room to circle-strafe in this map. Because one can't circle-strafe, the map is far more difficult.   There is one absolutely great trap involving a dark corridor near the end of the map. I don't want to spoil it, as its quite a 'scary' section of the map.   I recommend you play w/ a port that supports MAPINFO, as there is a message at the end of the WAD when you win.   Great map from the early 2000s. Check it out!
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