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Short 'n Quick 2

   (10 reviews)
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About This File

After all these months, I bring you my third map, Short 'n Quick 2 - and this time, it's not that Short 'n Quick :)

The look of this level may remind you a bit of Christian Hansen's 'Flay the Obscene 3', but it's actually based on the look I planned for 'The Anomaly: Part III' (which I started long long ago, but never completed). But since flayobs3.wad also happens to be one of my favourite levels, certain elements here are inspired by that level (Great job Chris, on those levels!).

The layout of the map is done in such a way that you can actually go ANYWHERE you want to and chose a route that you feel best. Some routes make the level more hard and some routes make it easier.

The whole map is quite well interconnected, so you can play deathmatch too if you want to. But since I've never ever played DM or even designed a DM map, I don't know how good or bad this level is for DM. You decide :)


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Guest

Unknown date

  
Good take on nonlinearity.

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Unknown date

  
Like a short streetfight with a dude who looks like a wimp but then pulls out some crazy jujitsu shit, this one surprised me with it's sneaky difficulty. But I curb stomped it anyway.

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Unknown date

  
Died a few times,but gameplay was fairly tough.No ammo issues,but a mis-step could get you killed if you haven't gotten the megasphere yet.Tried several routes till I found one I could manage.Good,worth a d/l and playthrough.4.5[5]*

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Unknown date

  
This map is tough. I finished with only 6% health. An all around good map really. For some reason I like the first better. 9/3/07

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Guest

Unknown date

  
Well, snq was good. But this is just amazing! Go get it!

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Guest

Unknown date

  
cool gameplay. short and quick indeed. very cool level design.

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Unknown date

  
Preety hard but cool! 4/5 - Optimus

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Unknown date

  
A nice (tough) challenge for the seasoned player, particularly hard on UV -fast. Regular saves essential as is infighting. 4/5 (10/2008)

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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