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Short 'n Quick 2

   (10 reviews)
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About This File

After all these months, I bring you my third map, Short 'n Quick 2 - and this time, it's not that Short 'n Quick :)

The look of this level may remind you a bit of Christian Hansen's 'Flay the Obscene 3', but it's actually based on the look I planned for 'The Anomaly: Part III' (which I started long long ago, but never completed). But since flayobs3.wad also happens to be one of my favourite levels, certain elements here are inspired by that level (Great job Chris, on those levels!).

The layout of the map is done in such a way that you can actually go ANYWHERE you want to and chose a route that you feel best. Some routes make the level more hard and some routes make it easier.

The whole map is quite well interconnected, so you can play deathmatch too if you want to. But since I've never ever played DM or even designed a DM map, I don't know how good or bad this level is for DM. You decide :)


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Unknown date

  
Good take on nonlinearity.

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Unknown date

  
Like a short streetfight with a dude who looks like a wimp but then pulls out some crazy jujitsu shit, this one surprised me with it's sneaky difficulty. But I curb stomped it anyway.

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Unknown date

  
Died a few times,but gameplay was fairly tough.No ammo issues,but a mis-step could get you killed if you haven't gotten the megasphere yet.Tried several routes till I found one I could manage.Good,worth a d/l and playthrough.4.5[5]*

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Unknown date

  
This map is tough. I finished with only 6% health. An all around good map really. For some reason I like the first better. 9/3/07

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Unknown date

  
Well, snq was good. But this is just amazing! Go get it!

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Unknown date

  
cool gameplay. short and quick indeed. very cool level design.

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Unknown date

  
Preety hard but cool! 4/5 - Optimus

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Unknown date

  
A nice (tough) challenge for the seasoned player, particularly hard on UV -fast. Regular saves essential as is infighting. 4/5 (10/2008)

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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