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Short 'n Quick 2

   (10 reviews)
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About This File

After all these months, I bring you my third map, Short 'n Quick 2 - and this time, it's not that Short 'n Quick :)

The look of this level may remind you a bit of Christian Hansen's 'Flay the Obscene 3', but it's actually based on the look I planned for 'The Anomaly: Part III' (which I started long long ago, but never completed). But since flayobs3.wad also happens to be one of my favourite levels, certain elements here are inspired by that level (Great job Chris, on those levels!).

The layout of the map is done in such a way that you can actually go ANYWHERE you want to and chose a route that you feel best. Some routes make the level more hard and some routes make it easier.

The whole map is quite well interconnected, so you can play deathmatch too if you want to. But since I've never ever played DM or even designed a DM map, I don't know how good or bad this level is for DM. You decide :)


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Guest

Unknown date

  
Good take on nonlinearity.

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Guest

Unknown date

  
Like a short streetfight with a dude who looks like a wimp but then pulls out some crazy jujitsu shit, this one surprised me with it's sneaky difficulty. But I curb stomped it anyway.

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Unknown date

  
Died a few times,but gameplay was fairly tough.No ammo issues,but a mis-step could get you killed if you haven't gotten the megasphere yet.Tried several routes till I found one I could manage.Good,worth a d/l and playthrough.4.5[5]*

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Unknown date

  
This map is tough. I finished with only 6% health. An all around good map really. For some reason I like the first better. 9/3/07

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Guest

Unknown date

  
Well, snq was good. But this is just amazing! Go get it!

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Guest

Unknown date

  
cool gameplay. short and quick indeed. very cool level design.

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Unknown date

  
Preety hard but cool! 4/5 - Optimus

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Unknown date

  
A nice (tough) challenge for the seasoned player, particularly hard on UV -fast. Regular saves essential as is infighting. 4/5 (10/2008)

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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