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Dream (v1.30.7)

   (6 reviews)
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About This File

Second in my mini-episode. This level is the follow-up to Grind2 and is meant to be played after it (hence the health boxes at the start). This level is a little bigger than Grind2, but not by much. There are definately more monsters this time around, and I believe the skill is a little harder. Skills 1 and 2 are very easy and are meant primarily for sight-seeing. Neat effects this time include: Pillar in main room is used for navigation, the lift in the cave, the drain in the nukage-floor room, and of course the demon-worship temple area...


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Unknown date

  
This is kinda a junk map. 3/28/07

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Unknown date

  
Ok level. Looks ok, nothing to nice or bad. The bit with the resurrecting mosnters is pretty cool, though I'm not sure about ammo placement, I think there needs to be quite a bit more. 3/5

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Unknown date

  
This is dated January 2003. It's very simple - the design looks like something from 1995 with a few modern-style details - but the gameplay is just about solid. You fight 100+ baddies, and there's a room where monsters regenerate (although you can just dash in and out). You get far too many rockets to use, but then again the map *is* part of a series, so I'll forgive that. Overall it's not bad, and would work well as a short Map02.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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