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Sin City 2 The Satan Complex

   (36 reviews)
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The sequil to Sin City, in-game story


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YouAreTheDemons

  
Only drooling idiots hate story in Doom wads.

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
Good music and appearance, but very simple and easy. 3/5

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Guest

Unknown date

  
it wood be fun if you didint have to sit threw an hower of talking befor the game begins! i wood have givin it a 5/5 but now it gets a 3

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Guest

Unknown date

  
I liked the first one a whole lot more. The lifts take too long to starts moving again, I never figured out what the fuck I was supposed to do outside the red-keyed door with that switch and the thingy that moved from the ceiling. I really hate puzzles. But some effects were nice, like the explosions that cracked the floor and cracks on the walls and the layout wasn't that of a typical map as were the details. 3/5

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Guest

Unknown date

  
Top tier stuff.

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Guest

Unknown date

  
good -3/5 Daimon

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Guest

Unknown date

  
Intros and storylines/plots suck. This is DOOM!

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Guest

Unknown date

  
I did not like having to sit through that boring cutscene. Also, this map is buggy. The shaking effect won't stop after the explosive barrel is destroyed. I got stuck after getting the red key. 2/5

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Guest

Unknown date

  
The best map i've ever seen. all the effects and cutscenes were awesome, though that marine walking around isn't very smart. 5/5

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Guest

Unknown date

  
Who cares about the beginning? The map itself is what matters!

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Guest

Unknown date

  
This is dated August 2008. It's a detailed wrecked techbase in the modern style, with 179 baddies and less puzzliness than the previous instalments in the series. Great use of ambient sounds. Feels a bit of a let-down, though - the detailing and design work clothe a modest set of pretty simple fights (e.g. the yellow key fight has a spooky build-up, but it's easy). A bit buggy; had to noclip through the bit after the red door until that bit worked.

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Guest

Unknown date

  
jumping jesus on a pogo stick. 5/5

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Guest

Unknown date

  
It's OK, but I liked the theme, design and gameplay of the original sin city a whole lot more, I must say. This is alright, although the lifts took too long to get up and I got stuck as well so finally I lost my nerves and idclipped through to the exit. The usage of zdoom features was nicely implemented, though. 3 stars. -TeH NexuS

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Unknown date

  
excellent map, 5 stars. although i do prefer the first sincity. --sargebaldy

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Guest

Unknown date

  
I dont care, its great. 5 stars 5/5 *****

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maggotjoe

Unknown date

  
Wow great map! Awesome level design Story Long

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Guest

Unknown date

  
It was ok. Does not end in modern zdoom. The Ghost with the Most.

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Guest

Unknown date

  
Pretty good map with nice detail. The non stop shaking got to me and it can be confusing at times. 8/23/07

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Unknown date

  
stupid and unskipable intro in two full minutes is awful! /4-1=3

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Unknown date

  
I liked it! I did notice a funny glitch though; when in the outside area with the acid pool, if you follow the walkway to the left of the imp cave and attempt to jump onto the next plateau it shoots you about 60 feet away across against the building! Fun stuff, man. 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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