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Sin City 2 The Satan Complex

   (36 reviews)
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About This File

The sequil to Sin City, in-game story


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YouAreTheDemons

  
Only drooling idiots hate story in Doom wads.

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Guest

Unknown date

  
very good

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Guest

Unknown date

  
Good music and appearance, but very simple and easy. 3/5

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Guest

Unknown date

  
it wood be fun if you didint have to sit threw an hower of talking befor the game begins! i wood have givin it a 5/5 but now it gets a 3

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Guest

Unknown date

  
I liked the first one a whole lot more. The lifts take too long to starts moving again, I never figured out what the fuck I was supposed to do outside the red-keyed door with that switch and the thingy that moved from the ceiling. I really hate puzzles. But some effects were nice, like the explosions that cracked the floor and cracks on the walls and the layout wasn't that of a typical map as were the details. 3/5

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Guest

Unknown date

  
Top tier stuff.

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Guest

Unknown date

  
good -3/5 Daimon

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Guest

Unknown date

  
Intros and storylines/plots suck. This is DOOM!

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Guest

Unknown date

  
I did not like having to sit through that boring cutscene. Also, this map is buggy. The shaking effect won't stop after the explosive barrel is destroyed. I got stuck after getting the red key. 2/5

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Guest

Unknown date

  
The best map i've ever seen. all the effects and cutscenes were awesome, though that marine walking around isn't very smart. 5/5

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Guest

Unknown date

  
Who cares about the beginning? The map itself is what matters!

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Guest

Unknown date

  
This is dated August 2008. It's a detailed wrecked techbase in the modern style, with 179 baddies and less puzzliness than the previous instalments in the series. Great use of ambient sounds. Feels a bit of a let-down, though - the detailing and design work clothe a modest set of pretty simple fights (e.g. the yellow key fight has a spooky build-up, but it's easy). A bit buggy; had to noclip through the bit after the red door until that bit worked.

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Guest

Unknown date

  
jumping jesus on a pogo stick. 5/5

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Guest

Unknown date

  
It's OK, but I liked the theme, design and gameplay of the original sin city a whole lot more, I must say. This is alright, although the lifts took too long to get up and I got stuck as well so finally I lost my nerves and idclipped through to the exit. The usage of zdoom features was nicely implemented, though. 3 stars. -TeH NexuS

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Unknown date

  
excellent map, 5 stars. although i do prefer the first sincity. --sargebaldy

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Guest

Unknown date

  
I dont care, its great. 5 stars 5/5 *****

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maggotjoe

Unknown date

  
Wow great map! Awesome level design Story Long

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Guest

Unknown date

  
It was ok. Does not end in modern zdoom. The Ghost with the Most.

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Guest

Unknown date

  
Pretty good map with nice detail. The non stop shaking got to me and it can be confusing at times. 8/23/07

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Guest

Unknown date

  
stupid and unskipable intro in two full minutes is awful! /4-1=3

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Unknown date

  
I liked it! I did notice a funny glitch though; when in the outside area with the acid pool, if you follow the walkway to the left of the imp cave and attempt to jump onto the next plateau it shoots you about 60 feet away across against the building! Fun stuff, man. 4/5

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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