Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Sin City 2 The Satan Complex

   (36 reviews)
Sign in to follow this  

Guest

About This File

The sequil to Sin City, in-game story


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

YouAreTheDemons

  
Only drooling idiots hate story in Doom wads.

Share this review


Link to review
Guest

Unknown date

  
very good

Share this review


Link to review
Guest

Unknown date

  
Good music and appearance, but very simple and easy. 3/5

Share this review


Link to review
Guest

Unknown date

  
it wood be fun if you didint have to sit threw an hower of talking befor the game begins! i wood have givin it a 5/5 but now it gets a 3

Share this review


Link to review
Guest

Unknown date

  
I liked the first one a whole lot more. The lifts take too long to starts moving again, I never figured out what the fuck I was supposed to do outside the red-keyed door with that switch and the thingy that moved from the ceiling. I really hate puzzles. But some effects were nice, like the explosions that cracked the floor and cracks on the walls and the layout wasn't that of a typical map as were the details. 3/5

Share this review


Link to review
Guest

Unknown date

  
Top tier stuff.

Share this review


Link to review
Guest

Unknown date

  
good -3/5 Daimon

Share this review


Link to review
Guest

Unknown date

  
Intros and storylines/plots suck. This is DOOM!

Share this review


Link to review
Guest

Unknown date

  
I did not like having to sit through that boring cutscene. Also, this map is buggy. The shaking effect won't stop after the explosive barrel is destroyed. I got stuck after getting the red key. 2/5

Share this review


Link to review
Guest

Unknown date

  
The best map i've ever seen. all the effects and cutscenes were awesome, though that marine walking around isn't very smart. 5/5

Share this review


Link to review
Guest

Unknown date

  
Who cares about the beginning? The map itself is what matters!

Share this review


Link to review
Guest

Unknown date

  
This is dated August 2008. It's a detailed wrecked techbase in the modern style, with 179 baddies and less puzzliness than the previous instalments in the series. Great use of ambient sounds. Feels a bit of a let-down, though - the detailing and design work clothe a modest set of pretty simple fights (e.g. the yellow key fight has a spooky build-up, but it's easy). A bit buggy; had to noclip through the bit after the red door until that bit worked.

Share this review


Link to review
Guest

Unknown date

  
jumping jesus on a pogo stick. 5/5

Share this review


Link to review
Guest

Unknown date

  
It's OK, but I liked the theme, design and gameplay of the original sin city a whole lot more, I must say. This is alright, although the lifts took too long to get up and I got stuck as well so finally I lost my nerves and idclipped through to the exit. The usage of zdoom features was nicely implemented, though. 3 stars. -TeH NexuS

Share this review


Link to review
Guest

Unknown date

  
excellent map, 5 stars. although i do prefer the first sincity. --sargebaldy

Share this review


Link to review
Guest

Unknown date

  
I dont care, its great. 5 stars 5/5 *****

Share this review


Link to review
maggotjoe

Unknown date

  
Wow great map! Awesome level design Story Long

Share this review


Link to review
Guest

Unknown date

  
It was ok. Does not end in modern zdoom. The Ghost with the Most.

Share this review


Link to review
Guest

Unknown date

  
Pretty good map with nice detail. The non stop shaking got to me and it can be confusing at times. 8/23/07

Share this review


Link to review
Guest

Unknown date

  
stupid and unskipable intro in two full minutes is awful! /4-1=3

Share this review


Link to review
Guest

Unknown date

  
I liked it! I did notice a funny glitch though; when in the outside area with the acid pool, if you follow the walkway to the left of the imp cave and attempt to jump onto the next plateau it shoots you about 60 feet away across against the building! Fun stuff, man. 4/5

Share this review


Link to review
  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
×