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BATTLESTATION 1

   (6 reviews)
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Modified specifically for the co-op game!


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Unknown date

  
An early E1 replacement from December 1994, exactly 15 years old to the day as I write this review. It was originally aimed at co-op play, and so the gameplay balance is odd by 1994 standards, with hundreds of baddies and lots of ammo. This results in some numbingly samey fights. Visually it's vintage 1994. E1M2 isn't bad, the surprisingly elaborate E1M7 feels like the centrepiece, the rest seem incredibly monotonous and simple nowadays.

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Unknown date

  
Dave Swift made some of the better levels in the H2H-Xmas wad. They were fun, but they had two problems: shitty custom textures, and huge clusters of enemies in a single room. This wad has both of those problems and without the good level design. I guess we all have to start somewhere, right? 1/5

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Unknown date

  
Good episode.

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Unknown date

  
The best PWAD ever created for Doom. Shotgun & hundreds of beasts. What more do you need?

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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