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BATTLESTATION 1

   (6 reviews)
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Modified specifically for the co-op game!


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Unknown date

  
An early E1 replacement from December 1994, exactly 15 years old to the day as I write this review. It was originally aimed at co-op play, and so the gameplay balance is odd by 1994 standards, with hundreds of baddies and lots of ammo. This results in some numbingly samey fights. Visually it's vintage 1994. E1M2 isn't bad, the surprisingly elaborate E1M7 feels like the centrepiece, the rest seem incredibly monotonous and simple nowadays.

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Dave Swift made some of the better levels in the H2H-Xmas wad. They were fun, but they had two problems: shitty custom textures, and huge clusters of enemies in a single room. This wad has both of those problems and without the good level design. I guess we all have to start somewhere, right? 1/5

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Unknown date

  
Good episode.

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Unknown date

  
The best PWAD ever created for Doom. Shotgun & hundreds of beasts. What more do you need?

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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