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In Death's Embrace

   (6 reviews)
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About This File

"Feeding angels with despair flameout's reigning everywhere And you need it so, you just can't let it go away" - "The Flameout", Soilwork

Since the Cave Imp campaign ended with the Nightwing miniepisode (even though a sequel was planned) I don't have any story to bother you with. It isn't worth writing anyway, since I assume that people that download doom files aren't interested in reading the text file that accompanies the WAD.

This is a tried-and-true industrial-style map much like my previous maps, perhaps a little more detailed sometimes. Out of more or less pure luck I managed to create some really great scenes. Much of that which went good was actually mistakes, a phenomenon you also can notice much in the history of sience. Even though this map is very linear in nature I think it is pretty immersive, and I hope you won't notice that I am using the same tricks and texture combinations that I have for several years now ;)


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Another fun map from a talented mapper - and when I say "talented", I mean that in the Biblical sense, i.e. equating to six thousand denarii, which was a lot of money in those days, and could have bought you a slaves, private armies, houses and so forth, and wives. Bug/feature: you can get the 100% sphere in the first room with some fancy leaping. It's an entertaining map that's just a bit anonymous.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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