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The UNDERWORLD Megawad - Episode I : Hades' Curse

   (14 reviews)
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10-level episode for Doom II


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Unknown date

  
WOW i dont no what your playing on but if you play this with doom kickstart this is the best shit EVER dam youv got to play it with kickstart

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Unknown date

  
Not sure why the author made it so damn dark but I guess it might be to hide all the mistakes.

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Unknown date

  
It's really good, i think uw should be upgraded to windows XP with news graphics

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Unknown date

  
Congratulations,i love the ancient/gothic atmosphere, thanks and keep going!

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Unknown date

  
Ugly in parts and sometimes boring. But, overall, a decent wad.

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Unknown date

  
i used to have jdoom, but zdoom has better effects, anyway i've been looking for this mod for years 5/5

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Unknown date

  
Ugh. I couldn't bring myself to play through this level-set. It's way too dark to play in anything other than JDOOM, and since JDOOM is one of worse source ports out there, I wasn't very inclined to keep on playing after a few levels. I suspect this wad would have sucked even if the authors had aimed it at doom2.exe.

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Unknown date

  
Not bad. Should have 4 stars, but the 1 it got
from someone else means I only have power to
raise in up to 3 stars.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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