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Ace1

   (18 reviews)
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About This File

A smallish level with a gothic/medievil type theme which is based around a study/library overun by demons etc. You may use any port to play this level but please disable mouselook and jumping as it was intended to play under vanilla Doom2 parameters ;) It took 2-3 weeks to complete and most of that time was taken learning the editors I used so hopefully its a bit playable.


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doomedwarrior1981

  
a word of warning this level becomes ridiculously hard for non Doom Veterans after the Blue key door also never could find the secrets the normal way. It was fun up till the blue key door

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Guest

  
Simplistic, yet ingeniously designed, in a devious way of-coarse.~That kid with green hair

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Unknown date

  
simple design and boring - not good 2/5

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Unknown date

  
Smallish as you said, but it is a very balanced level, nothing overly complicated. Ammunition was kept to a pinch for a long while, and till the end. But I had a lot of stray shots, so this was a good thing. :) For a first try I want to say "Great Job!!" --MechWarrior Jake Pryde

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Unknown date

  
...

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Unknown date

  
Don't you like it when a woman says she is going to tell you a story, you are both wearing suits collars buttoned up, and then she crosses her legs over yours and smiles...oops wrong thread. Anyway, great wad, the atmosphere is done well. 4 stars.

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Unknown date

  
Nice level, a lot of close quarters fighting with a few tense low-ammo moments. Pretty decent design, some definite E4 atmosphere. I blew too many shots and wound up having a lot of desperate fights with berserk punching, but that's my fault (heh). I'm giving this one 4 stars, nicely done. -'ven-

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Unknown date

  
Heh. Pretty good level by my standards. I liked it.

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Unknown date

  
Not bad, but nothing special - 3/5

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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