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Ace1

   (18 reviews)
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About This File

A smallish level with a gothic/medievil type theme which is based around a study/library overun by demons etc. You may use any port to play this level but please disable mouselook and jumping as it was intended to play under vanilla Doom2 parameters ;) It took 2-3 weeks to complete and most of that time was taken learning the editors I used so hopefully its a bit playable.


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doomedwarrior1981

  
a word of warning this level becomes ridiculously hard for non Doom Veterans after the Blue key door also never could find the secrets the normal way. It was fun up till the blue key door

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Guest

  
Simplistic, yet ingeniously designed, in a devious way of-coarse.~That kid with green hair

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Unknown date

  
simple design and boring - not good 2/5

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Unknown date

  
Smallish as you said, but it is a very balanced level, nothing overly complicated. Ammunition was kept to a pinch for a long while, and till the end. But I had a lot of stray shots, so this was a good thing. :) For a first try I want to say "Great Job!!" --MechWarrior Jake Pryde

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Unknown date

  
...

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Unknown date

  
Don't you like it when a woman says she is going to tell you a story, you are both wearing suits collars buttoned up, and then she crosses her legs over yours and smiles...oops wrong thread. Anyway, great wad, the atmosphere is done well. 4 stars.

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Unknown date

  
Nice level, a lot of close quarters fighting with a few tense low-ammo moments. Pretty decent design, some definite E4 atmosphere. I blew too many shots and wound up having a lot of desperate fights with berserk punching, but that's my fault (heh). I'm giving this one 4 stars, nicely done. -'ven-

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Unknown date

  
Heh. Pretty good level by my standards. I liked it.

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Unknown date

  
Not bad, but nothing special - 3/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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