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Ace1

   (18 reviews)
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About This File

A smallish level with a gothic/medievil type theme which is based around a study/library overun by demons etc. You may use any port to play this level but please disable mouselook and jumping as it was intended to play under vanilla Doom2 parameters ;) It took 2-3 weeks to complete and most of that time was taken learning the editors I used so hopefully its a bit playable.


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doomedwarrior1981

  
a word of warning this level becomes ridiculously hard for non Doom Veterans after the Blue key door also never could find the secrets the normal way. It was fun up till the blue key door

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Guest

  
Simplistic, yet ingeniously designed, in a devious way of-coarse.~That kid with green hair

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Guest

Unknown date

  
simple design and boring - not good 2/5

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Unknown date

  
Smallish as you said, but it is a very balanced level, nothing overly complicated. Ammunition was kept to a pinch for a long while, and till the end. But I had a lot of stray shots, so this was a good thing. :) For a first try I want to say "Great Job!!" --MechWarrior Jake Pryde

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Unknown date

  
...

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Unknown date

  
Don't you like it when a woman says she is going to tell you a story, you are both wearing suits collars buttoned up, and then she crosses her legs over yours and smiles...oops wrong thread. Anyway, great wad, the atmosphere is done well. 4 stars.

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Unknown date

  
Nice level, a lot of close quarters fighting with a few tense low-ammo moments. Pretty decent design, some definite E4 atmosphere. I blew too many shots and wound up having a lot of desperate fights with berserk punching, but that's my fault (heh). I'm giving this one 4 stars, nicely done. -'ven-

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Unknown date

  
Heh. Pretty good level by my standards. I liked it.

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Unknown date

  
Not bad, but nothing special - 3/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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