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Ace1

   (18 reviews)
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About This File

A smallish level with a gothic/medievil type theme which is based around a study/library overun by demons etc. You may use any port to play this level but please disable mouselook and jumping as it was intended to play under vanilla Doom2 parameters ;) It took 2-3 weeks to complete and most of that time was taken learning the editors I used so hopefully its a bit playable.


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doomedwarrior1981

  
a word of warning this level becomes ridiculously hard for non Doom Veterans after the Blue key door also never could find the secrets the normal way. It was fun up till the blue key door

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Guest

  
Simplistic, yet ingeniously designed, in a devious way of-coarse.~That kid with green hair

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Guest

Unknown date

  
simple design and boring - not good 2/5

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Unknown date

  
Smallish as you said, but it is a very balanced level, nothing overly complicated. Ammunition was kept to a pinch for a long while, and till the end. But I had a lot of stray shots, so this was a good thing. :) For a first try I want to say "Great Job!!" --MechWarrior Jake Pryde

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Unknown date

  
...

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Unknown date

  
Don't you like it when a woman says she is going to tell you a story, you are both wearing suits collars buttoned up, and then she crosses her legs over yours and smiles...oops wrong thread. Anyway, great wad, the atmosphere is done well. 4 stars.

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Unknown date

  
Nice level, a lot of close quarters fighting with a few tense low-ammo moments. Pretty decent design, some definite E4 atmosphere. I blew too many shots and wound up having a lot of desperate fights with berserk punching, but that's my fault (heh). I'm giving this one 4 stars, nicely done. -'ven-

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Unknown date

  
Heh. Pretty good level by my standards. I liked it.

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Unknown date

  
Not bad, but nothing special - 3/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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