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Mockery Teaser Release

   (10 reviews)
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About This File

The long await teaser release of the Mockery megawad. The original project of nothing but crap. Enjoy these four levels and look for more soon.


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Guest

Unknown date

  
Hilarious, but it seems like it'll never be done. --Crazee Boy, three stars

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Guest

Unknown date

  
Lol. That was wierd. Yes...terrible, but maybe you shouldn't put any monsters on them.

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Guest

Unknown date

  
This one made me laugh. They sure are good at making shit levels, despite their mapping skill. Better yet, it actually had decent gameplay, unlike real shit newbie levels. 4/5. --Woolie

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Guest

Unknown date

  
I give this 5 as they did a good job making
horrible levels :)

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Guest

Unknown date

  
This is dated 2003, although it's presumably a demo of id=9426, which came out in 1998. It's a typical mix of garish colour schemes, missing textures, awful gameplay and crowds of lost souls etc; the fourth level is surprisingly normal, although very short. Map03 is the most accurate parody, it looks and plays like a genuine crappy 1994/95 level. Map01 and 02 are harder to like because they're neither accurate parodies nor funny in their own right.

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Unknown date

  
Not that I really want to see this finished. Strange, the homepage is last updated 1998 and there is no link to this demo. Also there is a list of 32 map authors. What happened to them? It doesn't really matter since MOCK2 was already done.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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