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Mockery Teaser Release

   (10 reviews)
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About This File

The long await teaser release of the Mockery megawad. The original project of nothing but crap. Enjoy these four levels and look for more soon.


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Guest

Unknown date

  
Hilarious, but it seems like it'll never be done. --Crazee Boy, three stars

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Guest

Unknown date

  
Lol. That was wierd. Yes...terrible, but maybe you shouldn't put any monsters on them.

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Unknown date

  
This one made me laugh. They sure are good at making shit levels, despite their mapping skill. Better yet, it actually had decent gameplay, unlike real shit newbie levels. 4/5. --Woolie

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Unknown date

  
I give this 5 as they did a good job making
horrible levels :)

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Guest

Unknown date

  
This is dated 2003, although it's presumably a demo of id=9426, which came out in 1998. It's a typical mix of garish colour schemes, missing textures, awful gameplay and crowds of lost souls etc; the fourth level is surprisingly normal, although very short. Map03 is the most accurate parody, it looks and plays like a genuine crappy 1994/95 level. Map01 and 02 are harder to like because they're neither accurate parodies nor funny in their own right.

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Unknown date

  
Not that I really want to see this finished. Strange, the homepage is last updated 1998 and there is no link to this demo. Also there is a list of 32 map authors. What happened to them? It doesn't really matter since MOCK2 was already done.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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