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The Gateway Experiments, or Doesn't The Military Ever Learn? Episode 1: Space Station Omega

   (97 reviews)
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About This File

The start of a new series of story-driven WADS. Read the manual for more information.


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Guest

  
Liked it a lot.

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Guest

  
Holy hell! This is a piece of you know what. I spent more time watching the opening cutscene and talking to people who had nothing to say than I spent with playing the game. Seriously, it can be completed in 3 minutes. Only good as a scripting tutorial. Don't know why it was included in 100 best wads. Gameplay over scripting, that's our lesson here.

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Guest

Unknown date

  
Fucking unskippable cut scenes AND could I fuck get the radio working... 0/5

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Guest

Unknown date

  
utterly annoying piece of shit. 0/5

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Guest

Unknown date

  
Very nice! Though you dont even need to kill the guy you can just press the switch. :D It's pretty fun though. 5/5

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Guest

Unknown date

  
^to the reviewer a couple people up: "I will also say go in to the manual if you have any questions, chances are there's a section for your question in there..." if you fucktards are smart enough to download a WAD then i'm pretty fucking sure you know how to read the manual for one. ALSO: try reading the rest of the txt below before you bitch and moan. for 2003, this was great and still is. 5/5 - Bukkake

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Guest

Unknown date

  
good looks, yet deceptively enough, quite difficult to move on early in the game

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Guest

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One of the best Zdoom wads ever, remeber me Starship Troopers movie. Absolut 5 / 5. -BloodMarine-

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Guest

Unknown date

  
Man, this is awesome as all hell. Short but sweet and I love how you use (mostly) stock Doom 2 resources. Wish you'd do more! :| Ceeb, 4/5 stars

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Guest

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How to get the radio to work: 1.Extract the files from ge1-sso.zip. 2.Then you will get the gateway.cfg file. 3.Drag the two files,ge1-sso.zip and gateway.cfg and drop it on the zandronum or Zdoom engine.Then you will find the gateway experiments interface option in the customise control section.The "cycle choices" and the "activate choices" should be binded to G and h respectively.

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Guest

Unknown date

  
Nothing short of genius.

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Guest

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ok

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Guest

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Very Very nice. Reminded me of Unreal 2. Unique! 5/5

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Guest

Unknown date

  
Tried this in latest Zandronum and ZDoom at time of writing (2014-05-23), followed instructions in enclosed manual, didn't work. I cannot pick up the radio communicators by touching them or pushing the USE key. Wish 0 stars meant "couldn't get it to work" instead of "vomit", I believe the reviews here stating it is indeed a fine episode with a unique feature (radio chatter with NPC), so I wish it had worked for me. :-(

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Guest

Unknown date

  
One of the best ZDoom maps out there.

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Guest

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Best ZDoom single player map evar

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Guest

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To get the cycle keys instead of dragging the wad to zdoom, drag gateway.cfg. 5/5

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Guest

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Oh my god. This is truly one of the best wads ever made. :o

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GooberMan

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Dear above commenter, Have you considered contacting the author about your problems? A modernised version (pending a proper re-release) can be found at https://drive.google .com/file/d/0BwyzBGI W1RhvSGV6TjQ5N09pNkE /edit?usp=sharing (4 star average right now, voting 4 to maintain rating)

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Guest

Unknown date

  
G = Use Radio or Next, H = Select. In Doom your ears are your friend. In this little map your ears can equally be your enemy as you try to discern between background ambience and real monsters. Its made easier sometimes when they teleport all around you :o) The storyline does slow down gameplay a lot and takes getting used to, but I enjoyed the change. Reminds me of Half Life. Some say its not Doom but if you’ve played tons of WADs, any variation is appreciated. 5/5 for quality. Hope the quantity follows.

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Guest

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Pretty darn good. Problem is, Where is the Sequel?

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Guest

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Awesome wad, I loved it. So... where's the sequel?

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Guest

Unknown date

  
really neat, the design and the flow is magnific. my only complaint will be that the text changes automatically and sometimes you miss the instructions. would be nice to be able to change them manually like for example in the Zelda games.. lol

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Guest

Unknown date

  
I dont like it. Why? Well, I dont like all this story telling BS, thats why. Techically it may be one of the best, but remember scripts != doom.

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Guest

Unknown date

  
5/5 very good its 2010 already where's the sequeal

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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