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The Gateway Experiments, or Doesn't The Military Ever Learn? Episode 1: Space Station Omega

   (97 reviews)
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About This File

The start of a new series of story-driven WADS. Read the manual for more information.


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Guest

  
Liked it a lot.

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Guest

  
Holy hell! This is a piece of you know what. I spent more time watching the opening cutscene and talking to people who had nothing to say than I spent with playing the game. Seriously, it can be completed in 3 minutes. Only good as a scripting tutorial. Don't know why it was included in 100 best wads. Gameplay over scripting, that's our lesson here.

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Guest

Unknown date

  
Fucking unskippable cut scenes AND could I fuck get the radio working... 0/5

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Guest

Unknown date

  
utterly annoying piece of shit. 0/5

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Guest

Unknown date

  
Very nice! Though you dont even need to kill the guy you can just press the switch. :D It's pretty fun though. 5/5

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Guest

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^to the reviewer a couple people up: "I will also say go in to the manual if you have any questions, chances are there's a section for your question in there..." if you fucktards are smart enough to download a WAD then i'm pretty fucking sure you know how to read the manual for one. ALSO: try reading the rest of the txt below before you bitch and moan. for 2003, this was great and still is. 5/5 - Bukkake

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Guest

Unknown date

  
good looks, yet deceptively enough, quite difficult to move on early in the game

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Guest

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One of the best Zdoom wads ever, remeber me Starship Troopers movie. Absolut 5 / 5. -BloodMarine-

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Guest

Unknown date

  
Man, this is awesome as all hell. Short but sweet and I love how you use (mostly) stock Doom 2 resources. Wish you'd do more! :| Ceeb, 4/5 stars

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Guest

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How to get the radio to work: 1.Extract the files from ge1-sso.zip. 2.Then you will get the gateway.cfg file. 3.Drag the two files,ge1-sso.zip and gateway.cfg and drop it on the zandronum or Zdoom engine.Then you will find the gateway experiments interface option in the customise control section.The "cycle choices" and the "activate choices" should be binded to G and h respectively.

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Guest

Unknown date

  
Nothing short of genius.

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Guest

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ok

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Guest

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Very Very nice. Reminded me of Unreal 2. Unique! 5/5

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Guest

Unknown date

  
Tried this in latest Zandronum and ZDoom at time of writing (2014-05-23), followed instructions in enclosed manual, didn't work. I cannot pick up the radio communicators by touching them or pushing the USE key. Wish 0 stars meant "couldn't get it to work" instead of "vomit", I believe the reviews here stating it is indeed a fine episode with a unique feature (radio chatter with NPC), so I wish it had worked for me. :-(

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Guest

Unknown date

  
One of the best ZDoom maps out there.

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Guest

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Best ZDoom single player map evar

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Guest

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To get the cycle keys instead of dragging the wad to zdoom, drag gateway.cfg. 5/5

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Guest

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Oh my god. This is truly one of the best wads ever made. :o

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GooberMan

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Dear above commenter, Have you considered contacting the author about your problems? A modernised version (pending a proper re-release) can be found at https://drive.google .com/file/d/0BwyzBGI W1RhvSGV6TjQ5N09pNkE /edit?usp=sharing (4 star average right now, voting 4 to maintain rating)

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Guest

Unknown date

  
G = Use Radio or Next, H = Select. In Doom your ears are your friend. In this little map your ears can equally be your enemy as you try to discern between background ambience and real monsters. Its made easier sometimes when they teleport all around you :o) The storyline does slow down gameplay a lot and takes getting used to, but I enjoyed the change. Reminds me of Half Life. Some say its not Doom but if you’ve played tons of WADs, any variation is appreciated. 5/5 for quality. Hope the quantity follows.

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Guest

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Pretty darn good. Problem is, Where is the Sequel?

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Guest

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Awesome wad, I loved it. So... where's the sequel?

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Guest

Unknown date

  
really neat, the design and the flow is magnific. my only complaint will be that the text changes automatically and sometimes you miss the instructions. would be nice to be able to change them manually like for example in the Zelda games.. lol

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Guest

Unknown date

  
I dont like it. Why? Well, I dont like all this story telling BS, thats why. Techically it may be one of the best, but remember scripts != doom.

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Guest

Unknown date

  
5/5 very good its 2010 already where's the sequeal

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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