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The Gateway Experiments, or Doesn't The Military Ever Learn? Episode 1: Space Station Omega

   (97 reviews)
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About This File

The start of a new series of story-driven WADS. Read the manual for more information.


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Guest

Unknown date

  
Can't you people read the manual? After you have picked up a radio, you can activate it by pressing the Cycle Choices key. The menu works exactly like the conversation menu, except for the addition of an "exit menu" command, which does exactly what it says. And in case you missed it in the section prior to that: Pressing the key you have assigned to Cycle Choices (G by default) will select the next option down.

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Guest

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5'd

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Guest

Unknown date

  
Pure shit. 0/5

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Guest

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Almost 4 years later, and no sequel. GOOBERMAN WHERE THE HELL IS THE SEQUEL? 5 stars

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Aebeatia Sookies

Unknown date

  
As nice as this appears to be, it barely works. There's no instruction as to how to work the radio, and it takes ages to dock the ship.

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Guest

Unknown date

  
Best...map...ever...

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Guest

Unknown date

  
5 stars, my only complaint is that Elaine is actually a guy. Nasty shit.

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Guest

Unknown date

  
I really like it. but can anyone tell me how to use that darn radio?!

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Guest

Unknown date

  
Awesome wad, but regretfully it's far to short. Can't wait for the next chapter! -- 4/5

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Guest

Unknown date

  
GODLIKE MUST HAVE A SEQUEL IN ALL CAPS (that's how doom does it).

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Guest

Unknown date

  
Impressive

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Guest

Unknown date

  
Bravo Mr.Watson. Bravo! this is the splendid work we need people to follow. if i am amazed by such work, [downloading now...] i will suggest you as a mapper to us folks at VALVe. we need a few ideas for episode 3, and you just might be the guy.

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Guest

Unknown date

  
Quite neat indeed. My only complaint is that the whole WAD is relatively short.

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Guest

Unknown date

  
It is good, but the radio is annoyingly hard to learn to use, and I've never actualy made it into the station without the noclip cheat.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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