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The Brotherhood of Ruin

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Ultra-Violence.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

A couple of playability notes first, I'd suggest any player to use a Boom compatible port for this, as well to expect not 11 but 7 maps, despite what the text file says. Also, it could be more suitable for a first time to try on a lower difficulty and continuous, I'll explain why later...

 

So, a nice looking set indeed. It consists of linear mid-sized maps, with super tight gameplay most of the time. The texturing is really good, it's only one theme, presumably Mayan (history isn't my strong suit), or just old civilization like another comment says. Maybe it can feel repetitive after a while, but since this isn't a common theme in Doom, I always enjoyed it. Some great midis too, particularly map 04's music and the Heretic tracks. A thing that caught my attention was the particular usage of liquids: one who still has little experience in the game is accustomed to simply walk on the water, but in this case the author built the pits so you will submerge into the liquid, plus an effect that makes you see everything in another color (e.g. if you get into water, you'll see everything blue). Whatever that boomism or MBFism is, it's really awesome imo. On the other side, the majority of the lava pits are inescapable, which made the environment more realistic. 

 

About the gameplay, the set has linear maps consisting of super tight rooms, corridors and some open areas, with monster placement being on the "mixed bag" side. The progression is quite clear most of the time, with the usual switches and keys to find plus some backtrack in which you may or may not find the places repopulated. More often you can return to previous areas, except in a couple of maps, but since you're intended to go in a straight line most of the time, exploration is rarely a thing in this wad, which is fine, but with the ambient theme (Mayan) I felt like some non-linearity would have been great, for variety. Returning to the monster placement topic, since space is constricted most of the time, it can get tricky to avoid your enemies' attacks, if not also uncomfortable, as details like trees can get in the way, and that was annoying sometimes. The author placed tons of tanky monsters on UV, particularly hell nobles, coupled with ammo scarcity all the time. Now that for me was a bit disorienting, I like to restrict myself to what the map offers as much as possible while playing in sequence. So in order to kill everything I found that you're obliged to ignore monsters that don't initially pose much of a threat, and there's no point on backtracking to kill them later. Either that or bare with ambushes of pinkies/spectres, barons obstructing the path or on ledges, even meaningless monsters outside of the gameplay area, and my ammo was just getting lower and lower, I could rarely restock on it. This is why I suggest continuous with freedom of choices, I didn't see any information about whether the set was created with pistol starts in mind or not. However, this is just a personal view, you might find it more challenging playing each map separately... Oh and, what NuMetal said about doors, yes a lot are unmarked, reason why you should use the custom automap frequently. 

 

Secret-wise, not all maps contain secrets, the ones that do have them hidden in the usual way, pay attention at the textures and their differences. You might find some easter eggs too, only I had no idea what they represent. Whatever, I don't have favourite maps, since none of them particularly attracted me so much on a gameplay perspective, but I did liked them in general, if I don't take in account the ammo "issue".

 

Overall, worth it for the looks and music. Heh, too bad gameplay didn't fully convince me, since the wad received a lot of praise from others. My rate is 6/10. 

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Bryan T

  
Somewhat confusing.

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joepallai

  
One of my all time favorite map sets;inspirational design and ambiance. The new textures work perfectly to create a new world overrun by demons. simply great.

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NuMetalManiak

  
quite fitting wad, but a lot of unmarked key doors.

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TimeOfDeath

  
liked, btw this is a boom wad

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Guest

Unknown date

  
Now you're talking, this is perfection, I love it. Original, inspiring, and shows that you don't need to stick to original doom themes, nor make a another knee-deep-but-with-a ll-those-fancy-zdoom -scripting to make a rocking levelset! 5 stars, Perfect!

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Guest

Unknown date

  
absolutely beautiful map set.lots of back and forth switch-hunting/press ing but well designed so as not to be hindered by it.the fights are not terribly hard but strategic and well-thought out. a classic!5/5-d.d.koop

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Guest

Unknown date

  
Excellent work! Would have been worth to add new monsters, too, to this nice ambience :-)

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Aebeatia Sookies

Unknown date

  
Looks beautiful, but suffers from a lack of medipacks for lower difficulty settings and has strange monster balance.

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Guest

Unknown date

  
Sheer joy to play. I was actually really annoyed with myself when I died. Only the best wads create such a feeling inside of me. --- 5 Stars.

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Guest

Unknown date

  
I've met Kristian and he is a damn good fellow. Also this wad is damn good from start to finish. -PC

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Guest

Unknown date

  
This is amazing, not just beautiful, but lots of fun too! The "Mayan" theme is real original and you pulled it off perfectly. 5/5 Perfect!

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Guest

Unknown date

  
One of my top 5 favorites. ***** -sargebaldy

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Guest

Unknown date

  
It's pretty good.

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Guest

Unknown date

  
awesome dooood!!!! the rating system should go higher. exellent gameplay and music

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Guest

Unknown date

  
Great gameplay and great design. Has that aztec feel to it. 5/5

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Guest

Unknown date

  
Hell!! this is one of the best wads Ive played! Its so authentic and fun And also I liked the song of the level #2, its like "misterious", and I recorded it to mp3, to listen to it whenever I want. The levels has a good ambiance

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Guest

Unknown date

  
Magnificent wad! An instant classic. My only nitpick is, where's the rest? The author states there are 11 msps but you only get 7 in the download.

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Guest

Unknown date

  
Pretty much my favorite set of levels....7 just isn't enough!!!!!!

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Guest

Unknown date

  
Very fun, and very atmospheric. One of my favorite SP maps :) --Darkfyre

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Guest

Unknown date

  
Fantastic game! Too bad there only 7 levels and as I heard Kristian decide to make a sequel in zdoom... oh no :(

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Guest

Unknown date

  
A bit too unlinear for my taste. Lots of backtracking here, but it is still worth the download, because of the architecture, the gameplay and the colorful levels! 4/5

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Guest

Unknown date

  
Absolutely brilliant map set. I really love this Aztec style that when it's done well, it's stunning and absorbs you totally. 5/5 no question! -TRRobin.

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Guest

Unknown date

  
Excellent. This wad deserves 5 stars.

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Guest

Unknown date

  
An overlooked classic, that's how I feel about these levels. The architecture is astonishing and so is the gameplay. I always liked to see this "old civilisation" (mayan perhaps) environment, and I feel this is something trully original as I don't think this was ever translated into doom. For those who are tired of the repetitive "techbase-brick-hel l-etc" themed levels, you know what to do.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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