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The Brotherhood of Ruin

   (42 reviews)
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Asking4Id

  

Outstanding placement and number of hell knights (in my opinion, hell knights are top tier monsters in Doom 2). 

 

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Havoc Crow

  

Very fun mapset, with original visuals and pleasant music. The inescapable lava pits are annoying though, but shouldn't be too much trouble beyond an annoying jumping sequence on map01.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Ultra-Violence.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

A couple of playability notes first, I'd suggest any player to use a Boom compatible port for this, as well to expect not 11 but 7 maps, despite what the text file says. Also, it could be more suitable for a first time to try on a lower difficulty and continuous, I'll explain why later...

 

So, a nice looking set indeed. It consists of linear mid-sized maps, with super tight gameplay most of the time. The texturing is really good, it's only one theme, presumably Mayan (history isn't my strong suit), or just old civilization like another comment says. Maybe it can feel repetitive after a while, but since this isn't a common theme in Doom, I always enjoyed it. Some great midis too, particularly map 04's music and the Heretic tracks. A thing that caught my attention was the particular usage of liquids: one who still has little experience in the game is accustomed to simply walk on the water, but in this case the author built the pits so you will submerge into the liquid, plus an effect that makes you see everything in another color (e.g. if you get into water, you'll see everything blue). Whatever that boomism or MBFism is, it's really awesome imo. On the other side, the majority of the lava pits are inescapable, which made the environment more realistic. 

 

About the gameplay, the set has linear maps consisting of super tight rooms, corridors and some open areas, with monster placement being on the "mixed bag" side. The progression is quite clear most of the time, with the usual switches and keys to find plus some backtrack in which you may or may not find the places repopulated. More often you can return to previous areas, except in a couple of maps, but since you're intended to go in a straight line most of the time, exploration is rarely a thing in this wad, which is fine, but with the ambient theme (Mayan) I felt like some non-linearity would have been great, for variety. Returning to the monster placement topic, since space is constricted most of the time, it can get tricky to avoid your enemies' attacks, if not also uncomfortable, as details like trees can get in the way, and that was annoying sometimes. The author placed tons of tanky monsters on UV, particularly hell nobles, coupled with ammo scarcity all the time. Now that for me was a bit disorienting, I like to restrict myself to what the map offers as much as possible while playing in sequence. So in order to kill everything I found that you're obliged to ignore monsters that don't initially pose much of a threat, and there's no point on backtracking to kill them later. Either that or bare with ambushes of pinkies/spectres, barons obstructing the path or on ledges, even meaningless monsters outside of the gameplay area, and my ammo was just getting lower and lower, I could rarely restock on it. This is why I suggest continuous with freedom of choices, I didn't see any information about whether the set was created with pistol starts in mind or not. However, this is just a personal view, you might find it more challenging playing each map separately... Oh and, what NuMetal said about doors, yes a lot are unmarked, reason why you should use the custom automap frequently. 

 

Secret-wise, not all maps contain secrets, the ones that do have them hidden in the usual way, pay attention at the textures and their differences. You might find some easter eggs too, only I had no idea what they represent. Whatever, I don't have favourite maps, since none of them particularly attracted me so much on a gameplay perspective, but I did liked them in general, if I don't take in account the ammo "issue".

 

Overall, worth it for the looks and music. Heh, too bad gameplay didn't fully convince me, since the wad received a lot of praise from others. My rate is 6/10. 

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Bryan T

  
Somewhat confusing.

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joepallai

  
One of my all time favorite map sets;inspirational design and ambiance. The new textures work perfectly to create a new world overrun by demons. simply great.

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NuMetalManiak

· Edited by NuMetalManiak

  

quite fitting wad, but a lot of unmarked key doors and weird progression. nice style overall though, medium-sized levels, moderately difficult combat, that's what you'll be getting. obviously some Hexen vibes, which are neat, but gameplay is strictly Doom with the temple flair. few traps believe it or not, but when they show up they can be nasty.

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TimeOfDeath

  
liked, btw this is a boom wad

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Guest

Unknown date

  
Now you're talking, this is perfection, I love it. Original, inspiring, and shows that you don't need to stick to original doom themes, nor make a another knee-deep-but-with-a ll-those-fancy-zdoom -scripting to make a rocking levelset! 5 stars, Perfect!

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Guest

Unknown date

  
absolutely beautiful map set.lots of back and forth switch-hunting/press ing but well designed so as not to be hindered by it.the fights are not terribly hard but strategic and well-thought out. a classic!5/5-d.d.koop

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Guest

Unknown date

  
Excellent work! Would have been worth to add new monsters, too, to this nice ambience :-)

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Aebeatia Sookies

Unknown date

  
Looks beautiful, but suffers from a lack of medipacks for lower difficulty settings and has strange monster balance.

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Guest

Unknown date

  
Sheer joy to play. I was actually really annoyed with myself when I died. Only the best wads create such a feeling inside of me. --- 5 Stars.

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Guest

Unknown date

  
I've met Kristian and he is a damn good fellow. Also this wad is damn good from start to finish. -PC

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Guest

Unknown date

  
This is amazing, not just beautiful, but lots of fun too! The "Mayan" theme is real original and you pulled it off perfectly. 5/5 Perfect!

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Guest

Unknown date

  
One of my top 5 favorites. ***** -sargebaldy

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Guest

Unknown date

  
It's pretty good.

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Guest

Unknown date

  
awesome dooood!!!! the rating system should go higher. exellent gameplay and music

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Guest

Unknown date

  
Great gameplay and great design. Has that aztec feel to it. 5/5

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Guest

Unknown date

  
Hell!! this is one of the best wads Ive played! Its so authentic and fun And also I liked the song of the level #2, its like "misterious", and I recorded it to mp3, to listen to it whenever I want. The levels has a good ambiance

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Guest

Unknown date

  
Magnificent wad! An instant classic. My only nitpick is, where's the rest? The author states there are 11 msps but you only get 7 in the download.

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Guest

Unknown date

  
Pretty much my favorite set of levels....7 just isn't enough!!!!!!

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Guest

Unknown date

  
Very fun, and very atmospheric. One of my favorite SP maps :) --Darkfyre

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Guest

Unknown date

  
Fantastic game! Too bad there only 7 levels and as I heard Kristian decide to make a sequel in zdoom... oh no :(

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Guest

Unknown date

  
A bit too unlinear for my taste. Lots of backtracking here, but it is still worth the download, because of the architecture, the gameplay and the colorful levels! 4/5

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Guest

Unknown date

  
Absolutely brilliant map set. I really love this Aztec style that when it's done well, it's stunning and absorbs you totally. 5/5 no question! -TRRobin.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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