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Splitdoor for DOOM2.exe

   (15 reviews)
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About This File

A door which opens in two halves, one half opening towards the ceiling the other to the floor. Both halfs appear solid with no visible split-line between the sections. Usefull for DOOM.exe/DOOM2.exe compatible maps but redundant for most ports.


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Unknown date

  
Bof a part une nouvelle façon d'ouvrir la porte tu perd ton temps. Aurais fallu un tableau au moin. - 1/5 - Eye's

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Unknown date

  
Great trick for the real game, as it's not one of those that work badly under certain circumstances (such as the 3D bridge). Very useful demo, thanks. [4/5] ~Chain Mail.

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Unknown date

  
I've Done this before and it's quite cool but not 'astonishing'.

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Unknown date

  
looks cool, i've moddified it and used with scripting to make it open and close whenever I want, it wasn't hard

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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