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Doomworld Forum Adventures!

   (33 reviews)
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About This File

It's a small, underdetailed map about the dream of a newbie. Work your way up the ladder to become ruler of Doomworld! It's a DOOM map centered around comedy, just in case you're a bit slow.


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Pencil of Doom

  
Never get tired of replaying this over and over, love it.

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joe-ilya

Unknown date

  
I just replaced that goatse with sky. The detail is poor but the concept is very nice and funny at times.

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Guest

Unknown date

  
We could really use another one of these.

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Guest

Unknown date

  
Too hard to play properly, but funny all the same. 4*

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Guest

Unknown date

  
The person that said this wad is shitty will rot in hell for eternity. This wad FUCKING ROCKS. 5 stars.

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Guest

Unknown date

  
5/5 make the words slower it's too hard to read, but it's fun

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Guest

Unknown date

  
i just randomly DIED. because of that, VOMIT

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Guest

Unknown date

  
Someone who doesn't visit the forums will probably not understand the jokes in this map. The gameplay and looks are not the greatest, but I give it points for being interesting and creative.

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Guest

Unknown date

  
Interesting. Very nice. I give it a 5 (although it really earned a 4.5, I am rounding up to be friendly). It doesn't matter, this wad is very nice indeed. I hope it becomes part of a megawad.

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Guest

Unknown date

  
Architecture is very poor, but I must give this a
4 for it's coolness and enjoyment. WEIRD!!

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Guest

Unknown date

  
I actually enjoyed it. Didn't like that disturbing image though. The concept was pretty sick. 4/5

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Xangi

Unknown date

  
Man, people were so sensitive back in '03 I just laughed my ass off at the goatse, decent wad.

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Guest

Unknown date

  
Okay, so I save the forums from the newdoom users, then they tell me that there's warez in the editing forum. Only there's nothing. Nowhere. Nothing is happening. Maybe this doesn't work with skulltag? I'm not going to download and install another source port just to play one stupid jokewad.

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Guest

Unknown date

  
me vomit 0/0

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Guest

Unknown date

  
A nice joke wad which actually is playable. If you know the Doomworld forum and like reading many dialogue lines while playing, you'll like this one.

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Guest

Unknown date

  
Um, I don't get the joke so it kinda just bored me.

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Guest

Unknown date

  
Open .wad in SLADE3, see "GOATSE" as a graphics file = There is no fucking way i am playing this.

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Guest

Unknown date

  
Very creative, very good, not much else to say. 5/5

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Guest

Unknown date

  
Its way to bland. Just kidding. As long as it's fun, I don't care how detailed it is or how bland it is. 5/5

Response from the author:

Fart

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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