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Bloodworks

   (21 reviews)
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About This File

This wad uses many "tricks" not specific to any port to create a tremendous 3d atmosphere including but not restricted to over/under bridge effect, room over room, and more. It is compatible and will only work with Zdoom and Legacy as far as I can tell. It will NOT work with GL ports or Vanilaa Doom2. The textures use were mostly taken from a texture wad released by Nick Baker originally slated for Episode 5 of the Nightmare Project but which apparently never got off the ground. The original file has been altered dramatically with a bunch of new custom textures created by myself and Shitbag.


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Pavera

Unknown date

  
nigh unplayable fucking bullshit. music sucks too. 1

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Doomkid

Unknown date

  
Heard the author state that this is one of the "best Doom maps ever made". I played this when I was 11 and was fairly impressed, but it certainly didn't amaze me any more than something like DOOMCITY.wad, which is much older. Playing it again, I have no clue how the author could make such a statement in the wake of things like Hell Revealed, Scythe, Alien Vendetta etc - All filled with much better maps than this. This is on par with, or maybe even slightly under UAC Rebellion, to be honest.

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Marnetmar

Unknown date

  
Fucking awful

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Guest

Unknown date

  
Agh, the "blood waterfall" noise hurts my ears and the music just plain blows. It's an interesting level, but the amount of bars and supports and the areas over and below you mean you never know where the hell the firing is coming from. Good concept; so-so execution.-GreazySho rts

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Guest

Unknown date

  
A masterclass in 3D floors and clever tricks with Zdoom, but it's frustratingly and no fun to play. It's characterised by cramped passages/walkways and lots of unseen monsters throwing fireballs at you; there's an annoying "running water" sound effect that grates, and the traps are of a variety whereby you die the first time and have to remember the next time, which bores me.

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Guest

Unknown date

  
It's a very small map, but hard and quite impressive. The ambience is an artful 3D-facility with metal and blood everywhere. A nice floor-over-floor show off. The rooms are quite narrow and monsters are mean, while you're limited to the lighter weapons and ammo and health are rather tight. There's an ambient sound, too, which went on my nerves after a while, but it also added to the claustrophobic atmosphere. A nice map, but I'm glad it was only this small. 3.5/5 -Milian

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Guest

Unknown date

  
Sweet visuals and design tricks marred by crappy play. The music and bloodfalls sound are gross. Fun to look at but tedious to play. 3*** HieronymusBoss

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Guest

Unknown date

  
This is NOT a very good level. 3/9/07

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Guest

Unknown date

  
Good design and overall look but no real gameplay on it. Great as a museum but not as a level.

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Guest

Unknown date

  
Great setting but shitty as hell gameplay. Also can cause some computers to slow down.

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Guest

Unknown date

  
Not really my taste but its awesome. 4/5

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Guest

Unknown date

  
if you go threw it on your doom editing program and chang the head spliting musick and monster placemint its prity awsome

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Guest

Unknown date

  
Sorry,Bob,but it sucked.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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