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Bloodworks

   (21 reviews)
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About This File

This wad uses many "tricks" not specific to any port to create a tremendous 3d atmosphere including but not restricted to over/under bridge effect, room over room, and more. It is compatible and will only work with Zdoom and Legacy as far as I can tell. It will NOT work with GL ports or Vanilaa Doom2. The textures use were mostly taken from a texture wad released by Nick Baker originally slated for Episode 5 of the Nightmare Project but which apparently never got off the ground. The original file has been altered dramatically with a bunch of new custom textures created by myself and Shitbag.


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Pavera

Unknown date

  
nigh unplayable fucking bullshit. music sucks too. 1

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Doomkid

Unknown date

  
Heard the author state that this is one of the "best Doom maps ever made". I played this when I was 11 and was fairly impressed, but it certainly didn't amaze me any more than something like DOOMCITY.wad, which is much older. Playing it again, I have no clue how the author could make such a statement in the wake of things like Hell Revealed, Scythe, Alien Vendetta etc - All filled with much better maps than this. This is on par with, or maybe even slightly under UAC Rebellion, to be honest.

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Marnetmar

Unknown date

  
Fucking awful

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Guest

Unknown date

  
Agh, the "blood waterfall" noise hurts my ears and the music just plain blows. It's an interesting level, but the amount of bars and supports and the areas over and below you mean you never know where the hell the firing is coming from. Good concept; so-so execution.-GreazySho rts

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Guest

Unknown date

  
A masterclass in 3D floors and clever tricks with Zdoom, but it's frustratingly and no fun to play. It's characterised by cramped passages/walkways and lots of unseen monsters throwing fireballs at you; there's an annoying "running water" sound effect that grates, and the traps are of a variety whereby you die the first time and have to remember the next time, which bores me.

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Guest

Unknown date

  
It's a very small map, but hard and quite impressive. The ambience is an artful 3D-facility with metal and blood everywhere. A nice floor-over-floor show off. The rooms are quite narrow and monsters are mean, while you're limited to the lighter weapons and ammo and health are rather tight. There's an ambient sound, too, which went on my nerves after a while, but it also added to the claustrophobic atmosphere. A nice map, but I'm glad it was only this small. 3.5/5 -Milian

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Guest

Unknown date

  
Sweet visuals and design tricks marred by crappy play. The music and bloodfalls sound are gross. Fun to look at but tedious to play. 3*** HieronymusBoss

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Guest

Unknown date

  
This is NOT a very good level. 3/9/07

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Guest

Unknown date

  
Good design and overall look but no real gameplay on it. Great as a museum but not as a level.

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Guest

Unknown date

  
Great setting but shitty as hell gameplay. Also can cause some computers to slow down.

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Guest

Unknown date

  
Not really my taste but its awesome. 4/5

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Guest

Unknown date

  
if you go threw it on your doom editing program and chang the head spliting musick and monster placemint its prity awsome

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Guest

Unknown date

  
Sorry,Bob,but it sucked.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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