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Bloodworks

   (21 reviews)
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About This File

This wad uses many "tricks" not specific to any port to create a tremendous 3d atmosphere including but not restricted to over/under bridge effect, room over room, and more. It is compatible and will only work with Zdoom and Legacy as far as I can tell. It will NOT work with GL ports or Vanilaa Doom2. The textures use were mostly taken from a texture wad released by Nick Baker originally slated for Episode 5 of the Nightmare Project but which apparently never got off the ground. The original file has been altered dramatically with a bunch of new custom textures created by myself and Shitbag.


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Pavera

Unknown date

  
nigh unplayable fucking bullshit. music sucks too. 1

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Doomkid

Unknown date

  
Heard the author state that this is one of the "best Doom maps ever made". I played this when I was 11 and was fairly impressed, but it certainly didn't amaze me any more than something like DOOMCITY.wad, which is much older. Playing it again, I have no clue how the author could make such a statement in the wake of things like Hell Revealed, Scythe, Alien Vendetta etc - All filled with much better maps than this. This is on par with, or maybe even slightly under UAC Rebellion, to be honest.

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Marnetmar

Unknown date

  
Fucking awful

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Guest

Unknown date

  
Agh, the "blood waterfall" noise hurts my ears and the music just plain blows. It's an interesting level, but the amount of bars and supports and the areas over and below you mean you never know where the hell the firing is coming from. Good concept; so-so execution.-GreazySho rts

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Guest

Unknown date

  
A masterclass in 3D floors and clever tricks with Zdoom, but it's frustratingly and no fun to play. It's characterised by cramped passages/walkways and lots of unseen monsters throwing fireballs at you; there's an annoying "running water" sound effect that grates, and the traps are of a variety whereby you die the first time and have to remember the next time, which bores me.

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Guest

Unknown date

  
It's a very small map, but hard and quite impressive. The ambience is an artful 3D-facility with metal and blood everywhere. A nice floor-over-floor show off. The rooms are quite narrow and monsters are mean, while you're limited to the lighter weapons and ammo and health are rather tight. There's an ambient sound, too, which went on my nerves after a while, but it also added to the claustrophobic atmosphere. A nice map, but I'm glad it was only this small. 3.5/5 -Milian

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Guest

Unknown date

  
Sweet visuals and design tricks marred by crappy play. The music and bloodfalls sound are gross. Fun to look at but tedious to play. 3*** HieronymusBoss

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Guest

Unknown date

  
This is NOT a very good level. 3/9/07

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Guest

Unknown date

  
Good design and overall look but no real gameplay on it. Great as a museum but not as a level.

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Guest

Unknown date

  
Great setting but shitty as hell gameplay. Also can cause some computers to slow down.

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Guest

Unknown date

  
Not really my taste but its awesome. 4/5

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Guest

Unknown date

  
if you go threw it on your doom editing program and chang the head spliting musick and monster placemint its prity awsome

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Guest

Unknown date

  
Sorry,Bob,but it sucked.

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  • File Reviews

    • By Copenhagen Bram · Posted
      This is the first non-Euclidean doom wad I've ever seen! And it's done right! That must've been some project. Well done.
    • By dylux · Posted
      *** PLUTONIA 3 - GOING TO THE SURFACE Review ***   I usually start off my reviews with "The Bad," followed by "The Good." This one is going to have "The Ugly." Ready?   The Good:   - Not a thing.   The Bad:   - Everything. For a more detailed reason, see TurrboAnklet's and/or GuyNamedErick's review (both below). I agree with 110% of every word written in both.   The Ugly:   - Duke Nukem music? Really?!?!?! - BFG9000 in second level. And enough plasma cells to virtually destroy the universe including any parallel ones.   **************************************************************************   In Short: I saw the PLUTONIA name, and I got fairly excited to play it. But, that's the gimmick here, isn't it? Reel you in with the name and then you open Pandora's Box. Freeware or not.   I played a few levels from start, then I IDCLEV'ed to a couple teen-numbered levels, then to mid- to later-twenty numbered levels to see if there was hope in the future for any chance of fun. Nope. It's as much fun as eating a generic-branded box of Mac & Cheese - with the box missing the cheese.   I am required to give this WAD at least 1 star else I can't post a review. So, for that reason ONLY, this "WAD" gets a star. There is no freaking way this took 3 years to build. I would believe it more, if it were 3 minutes. This clusterf*ck not only tarnishes the great PLUTONIA name, it insults the entire DooM universe.   Soooo not recommended. 0 out 5 stars.
    • By whirledtsar · Posted
      Gameplay is just okay, nothing especially interesting. But the level's theme and textures are pretty damn funny. Everywhere you look there's another little joke. It's worth playing just for amusement. I don't know what the hell these commenters are talking about regarding a "creepy atmosphere", IMO you'd have to be a pretty big weenie to get scared by a Doom level full of joke textures just because its a little dark...
    • By whirledtsar · Posted
      Very cool level. The way you have to use your fist & pistol in the beginning enhances the feeling of being trapped & powerless and having to escape. The visuals are very nicely-done, with lots of little details & cool ideas. The atmosphere is quite spooky, reminding me of the dungeon segments of the later Unloved. It is indeed linear, but it's still an interesting journey and the gameplay is fair & fun.
    • By Memfis · Posted
      Nice layout. There are actually some challenging moments with monsters attacking from every direction, especially if you try to rush it. The visuals are basic but stylish and might remind you of early Grain of Salt levels (see Green Goddess).
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