Title : Metal doom][ (named after the fact that I used
alot of the metal2, 3 or 4 textures in this
Doom version : Doom ][
Filename : metaldm2.wad
Date completed : 29/12/94
Author : Douglas Ryerson
Email Address : firstname.lastname@example.org
Description : My first level constructed for DOOM ][.
Feedback always welcome.
I used primarily the new textures from
DOOM ][ because they are, well, new. I of
course threw in some of the new monsters. This
level is, like the MUD series of wads (not by
me), absolutely filled with monsters,
ammunition and health. You may want to try a
tactic that I developed from playing the MUD
wads: Open up a door, back away and send a
few rocket rounds into the room. This should
serve to thin out their ranks a bit, making the
room more manageable.
One suggestion: Be careful when getting the blue
key or you may find yourself unable to get out
of the room that it is in. I suggest saving the
game just before getting it.
There are a few problems with DEU2 (although
it is the best DOOM ][ editor currently avail-
able). I could not make normal fast opening
doors as the ceiling would come down instead. I
was originally planning to make the level quite
large (> 1000 vertices), but the memory drain on
deu 2 was such that I had to stop early. Some of
the functions were no longer available and the
editor started to make mistakes. Eventually deu
would no longer save the level.
Additional Credits to : ever'body!.
* Play Information *
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (not very suitable)
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : No
* Construction *
Base : New level from scratch.
Editor(s) used : Deu 2, bsp 1.2
Hours to complete : Approximately 1 week (part-time)
Known Bugs : None
* Copyright / Permissions *
Anyone can do whatever they like with this level, but please quote me as
the original author.
* Where to get this WAD *
FTP sites: ftp.cdrom.com