Advanced engine needed : Any with Skin Support
Primary purpose : Skin
Title : Monsters Skin Pack
Filenames : archvile.wad, baron.wad, chaingunner.wad,
grunt.wad, imp.wad, mancubus.wad, shotgunner.wad
Release date : Tuesday 18th February 2003
Author : BeeZee_88
Email Address : email@example.com
Other Files By Author : These are the first.
Misc. Author Info : I like Doom (duh).
I live in Scotland, and I am 14 at the time of
Description : This is a by-product of learning how to edit wads.
I just took the coolest montsers and turned them
into player skins. Dunno if it's been done before
but, well, I'm doing it now so there :P
Additional Credits to : The id!!!
Also to Epyo and Black Void, authors of
'Captin Mancubus'(CAPTAIN.WAD), which originally
inspired me to turn the monsters into skins.
* What is included *
New levels : None
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
* Play Information *
Game : DOOM
Map # : N/A
Single Player : Third person if you like, but why?
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : N/A
Difficulty Settings : N/A
* Construction *
Base : Doom 2 monster sprites
Build Time : A few hours
Editor(s) used : XWE
Known Bugs : If you have a port which lets you choose a custom colour
for the Doomguy, then the green areas of the sprites will
will appear as your chosen colour. Set your colour to
"00 FF 00" (fully green) to fix it. (This 'bug' does look
quite cool for the Baron's hands though :)
Also, the death frames change at the speed of the
normal Doomguy ones, which means the the shotgunner
and grunt deaths look especially dodgy.
Finally, some of the animation may look strange for
instance the archvile. The archvile had too many frames
of animation to animate it propery as a player so I had
to cut back quite a lot.
May Not Run With... : Any port that doesn't support skins
* Copyright / Permissions *
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://bz88.i8.com