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Doom Textures For Doom II

   (59 reviews)
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About This File

A graphical resource created for Doom: Enigma that has all the Doom textures not included Doom II. So if you want Doom textures in Doom II, feel free to use this.


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Guest

Unknown date

  
Aside from being illegal, this thing's a mess. It includes patches that are already present in Doom 2 (though not defined as textures by default, like the STARTAN one), and it is missing definitions for a few Doom-exclusive textures, like LITE4 (which also has patches present in the Doom 2 IWAD). I did this for myself an hour ago without such errors and with smaller filesize. 0/5.

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Guest

Unknown date

  
cool fair use wad for doomers 5/5. don't use it outside of doom

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Guest

Unknown date

  
Just what I need for my ctf map, thanks a lot. -[dp]Evolution

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Guest

Unknown date

  
THANK YOU! saved a bunch of hard work for me u have just done ;)

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Guest

Unknown date

  
Illegal? Skulltag has some textures from Doom 1 as well and they didn't get caught. Epic 4 stars cause I fould a texture that was missing in this pack, COMPTILE - Impboy

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Unknown date

  
Very handy.

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Guest

Unknown date

  
4 stars. Its to see that the doom community puts the textures from Doom and puts them into Doom II! Thanks this really helped!!

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Guest

Unknown date

  
So this is good for using

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Guest

Unknown date

  
Great texture pack! -Vegeta

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Guest

Unknown date

  
Interesting, although I remember a similar pack was around since 1994-1995, although perhaps it was not as clean as this one.

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Unknown date

  
THANK YOU

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Unknown date

  
I totally love you for doing this. You saved me from having to go through even more hassle. To me you made a big difference. 5 Stars.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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