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Doom Textures For Doom II

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About This File

A graphical resource created for Doom: Enigma that has all the Doom textures not included Doom II. So if you want Doom textures in Doom II, feel free to use this.


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Unknown date

  
Aside from being illegal, this thing's a mess. It includes patches that are already present in Doom 2 (though not defined as textures by default, like the STARTAN one), and it is missing definitions for a few Doom-exclusive textures, like LITE4 (which also has patches present in the Doom 2 IWAD). I did this for myself an hour ago without such errors and with smaller filesize. 0/5.

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Guest

Unknown date

  
cool fair use wad for doomers 5/5. don't use it outside of doom

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Guest

Unknown date

  
Just what I need for my ctf map, thanks a lot. -[dp]Evolution

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Guest

Unknown date

  
THANK YOU! saved a bunch of hard work for me u have just done ;)

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Illegal? Skulltag has some textures from Doom 1 as well and they didn't get caught. Epic 4 stars cause I fould a texture that was missing in this pack, COMPTILE - Impboy

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Unknown date

  
Very handy.

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Guest

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4 stars. Its to see that the doom community puts the textures from Doom and puts them into Doom II! Thanks this really helped!!

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Guest

Unknown date

  
So this is good for using

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Guest

Unknown date

  
Great texture pack! -Vegeta

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Guest

Unknown date

  
Interesting, although I remember a similar pack was around since 1994-1995, although perhaps it was not as clean as this one.

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THANK YOU

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I totally love you for doing this. You saved me from having to go through even more hassle. To me you made a big difference. 5 Stars.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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